Posted April 16, 2018
So for whatever reason, the developers decided to change the order of construction items being unlocked for building. Originally you could unlock the floor, followed by small FAD, and a cargo box, then the walls of your base. Now, they inserted the power relay before the FAD. I fail to see how this is an improvement to the build progression. No one would mount a power relay on the floor, yet that is exactly what you have to do in order to get a wall to mount it to. While you need a power relay to power more than one item with your generator, you only have one item to power, until you build a door later. Which you can open without power anyway. Up till now, the build progression has been pretty good, so I don't understand the change. Is there something I am missing here?
Also I thought having two separate menus for items and building was a good idea. Keeping food, and drink separate from building a biofuel generator made sense. So not seeing the point to combining them. Unless there was a big cry for less menus from 2 to 1 in the forums.
Lastly, having a cooldown for running made sense as well. That seems to have been eliminated for some reason. Now my guy can sprint around all day, and night. Personally, I like a little reality in my fantastical space exploration games. Sure the odds of really being able to build a house with a rifle is a bit far fetched, but I would believe that, before believing I can run forever.
While I have greatly appreciated the growing development of this game, I hate to see good things thrown out, or changed for changes sake. If it worked, then keep it. Don't reinvent the wheel for the sake of being 'different'. Yet that seems to be what was being done here. Making it simpler and more confusing at the same time.
Also I thought having two separate menus for items and building was a good idea. Keeping food, and drink separate from building a biofuel generator made sense. So not seeing the point to combining them. Unless there was a big cry for less menus from 2 to 1 in the forums.
Lastly, having a cooldown for running made sense as well. That seems to have been eliminated for some reason. Now my guy can sprint around all day, and night. Personally, I like a little reality in my fantastical space exploration games. Sure the odds of really being able to build a house with a rifle is a bit far fetched, but I would believe that, before believing I can run forever.
While I have greatly appreciated the growing development of this game, I hate to see good things thrown out, or changed for changes sake. If it worked, then keep it. Don't reinvent the wheel for the sake of being 'different'. Yet that seems to be what was being done here. Making it simpler and more confusing at the same time.