vsommers12: What about when you get stat points from leveling? Still put them in WIS? Or should they be in the stat of what class you are playing?
In theory, raising Wisdom is always good, no matter your class. In practice, if you start with 18 and manage to get all of the permanent upgrades to it, it'll max out naturally (and you only need 24 of 25 points in it if your aim is to pass all of the dialogue checks). In that case, if you just want the EXP bonus, better just get a +2 WIS tattoo. If you start with a lower value, you can still raise it with a tattoo, so as long as it's not too low, you should be okay.
Raising the class stat: yes, that's the idea, and a major reason why it's convenient to play a mage (since Intelligence is important for dialogue). Fighters get the most useless class stat ever, as Strength only affects damage and weight limit; thieves are a middle ground, because AC bonuses are a good thing, it's just that mages have ways of raising AC to insane values that don't involve spending stat points. You can try to balance out your stats by using tattoos, though, as you can swap them according to your needs. But keep in mind that more powerful tattoos tend to be class-limited.
If you have a build with sufficiently high Intelligence and Wisdom, you can afford putting levelup points into physical stats, but these mostly don't have any effect until they get to 15.
On the topic of dialogue checks, there's also the matter of Charisma. Mages can easily raise it by casting Friends, but for other classes passing later Charisma checks can be tricky. (You
could get mage training, switch back to your primary class and have Dak'kon retrain you into a mage whenever you need to cast a spell...)