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Jonesy89: Just a heads up, there will come a point where the game will mention that you might not come back for a while; this is the understatement of the century. If you get to that point and feel like you have unfinished business, take care of it first; in your case, you may want to look into picking up some magic weapons.
I haven't played Planescape: Torment in years, but seriously, anyone who haven't played through the game before and are in this thread: Heed this advice!

The statement "this is the understatement of the century" made me laugh. It's funny because it's true.
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Jonesy89: Just a heads up, there will come a point where the game will mention that you might not come back for a while; this is the understatement of the century. If you get to that point and feel like you have unfinished business, take care of it first; in your case, you may want to look into picking up some magic weapons.
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Luckmann: I haven't played Planescape: Torment in years, but seriously, anyone who haven't played through the game before and are in this thread: Heed this advice!

The statement "this is the understatement of the century" made me laugh. It's funny because it's true.
Ug, I know; at first I thought that was being somewhat hypberbolic, but nope; meanwhile, I started picking up spells on the other side that I was unable to cast due to my low level, among other things. When I finally got back and later realized that a lot of the stuff I had been saving up to try to afford was now effectively useless, I almost swooned as I remembered all the time I had sunk into juggling the party inventory to pick up just one more piece of loot that had no other purpose than being sold.
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Alaeus: I'm sorry, I did not want to sound like a jerk, which I obviously did. Was just curious.

Enjoy your playthrough, fellow nameless one :)
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Tubzbuster: No worries man, I'm not doing too well at the game obviously. This is my first isometric RPG.
Man... I don't know how I would have reacted to this game if I had experienced no other isometric RPGs before this one. I had finished Fallout a while before I bought this, and I did have some experience with D&D (albeit with 3.5e), which kind of helped me get a loose grasp on the game mechanics. Kudos for diving in on this one :)
Post edited April 07, 2013 by Jonesy89
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Jonesy89: Man... I don't know how I would have reacted to this game if I had experienced no other isometric RPGs before this one. I had finished Fallout a while before I bought this, and I did have some experience with D&D (albeit with 3.5e), which kind of helped me get a loose grasp on the game mechanics. Kudos for diving in on this one :)
I'm loving it so far, I spent 11 hours playing it non-stop the first night and 4 hours the next. There's just so much to do and the dialogue is great.
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Jonesy89: Man... I don't know how I would have reacted to this game if I had experienced no other isometric RPGs before this one. I had finished Fallout a while before I bought this, and I did have some experience with D&D (albeit with 3.5e), which kind of helped me get a loose grasp on the game mechanics. Kudos for diving in on this one :)
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Tubzbuster: I'm loving it so far, I spent 11 hours playing it non-stop the first night and 4 hours the next. There's just so much to do and the dialogue is great.
Glad to hear it :)

Oh, fair warning, it might be worth scanning a walkthrough before you cross the point of no return; PST was designed around the time that games (RPGs in particular) were being designed to sell as many guides as possible, and as a result, there are some, ah, rather out of the way feature of potential interest you might want to look into.
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Jonesy89: Oh, fair warning, it might be worth scanning a walkthrough before you cross the point of no return; PST was designed around the time that games (RPGs in particular) were being designed to sell as many guides as possible, and as a result, there are some, ah, rather out of the way feature of potential interest you might want to look into.
True, but be VERY wary of spoilers. I think it's almost best to go completely blind into the first playthrough of PST, and then playing it again with a few pointers.
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Jonesy89: Oh, fair warning, it might be worth scanning a walkthrough before you cross the point of no return; PST was designed around the time that games (RPGs in particular) were being designed to sell as many guides as possible, and as a result, there are some, ah, rather out of the way feature of potential interest you might want to look into.
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Alaeus: True, but be VERY wary of spoilers. I think it's almost best to go completely blind into the first playthrough of PST, and then playing it again with a few pointers.
I will take this into consideration.
First things first I really need to get my hands on some magic weapons before I consider taking on Ravel.
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If I recall correctly, the merchants in the Lower Ward market sell several magic weapons.
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Alaeus: If I recall correctly, the merchants in the Lower Ward market sell several magic weapons.
That and there are several lying around in Sigil which can be picked up or acquired upon completion of a quest.
There is an enchanted hammer in one of the crypts in the catacombs, and an enchanted axe in another in the Drowned Nations.
If you do the quests from the Dustmen in the bar, one will have you fighting a necromancer who drops a +1 dagger.
There are a few better magical weapons around Sigil, but they're hidden, or sold at a high price in a few shops.

And of course, Dak'Kon's blade is +2 by default, and Morte can easily get magical teeth from one of the quests in the first area (they're not magical at first, you need to upgrade them from your inventory once Morte is level 5 or higher).
Annah's starting weapons are +1 as well IIRC (and you can find +2 punch daggers in the catacombs too I think).

So overall you should have no trouble getting magical weapons, and frankly I'm not sure how you managed to get to the Lower Ward without finding one, unless you skipped a ton of quests.
Post edited April 08, 2013 by mystral
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mystral: There is an enchanted hammer in one of the crypts in the catacombs, and an enchanted axe in another in the Drowned Nations.
If you do the quests from the Dustmen in the bar, one will have you fighting a necromancer who drops a +1 dagger.
There are a few better magical weapons around Sigil, but they're hidden, or sold at a high price in a few shops.

And of course, Dak'Kon's blade is +2 by default, and Morte can easily get magical teeth from one of the quests in the first area (they're not magical at first, you need to upgrade them from your inventory once Morte is level 5 or higher).
Annah's starting weapons are +1 as well IIRC (and you can find +2 punch daggers in the catacombs too I think).

So overall you should have no trouble getting magical weapons, and frankly I'm not sure how you managed to get to the Lower Ward without finding one, unless you skipped a ton of quests.
Either that or sold them; can't say I blame him, since the whole concept of magic weapons can be somewhat confusing without some prior knowledge of the basic mechanics of D&D.
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Alaeus: If I recall correctly, the merchants in the Lower Ward market sell several magic weapons.
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Jonesy89: That and there are several lying around in Sigil which can be picked up or acquired upon completion of a quest.
My whole party (except Morte and Ignus) now has Magical Weapons thank you very much.
Now to find Ravel's portal, I already have the key.
Good luck to you, my good man! And ENJOY!