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- with some mods in original resolution on a big screen, I do not like enhanced edition or high-resolution mods.
For me it was version 1.0, not even the official patch.
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twillight: For me it was version 1.0, not even the official patch.
What was it about 1.0 that you preferred over the first official patch?
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twillight: For me it was version 1.0, not even the official patch.
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DarkJaguar: What was it about 1.0 that you preferred over the first official patch?
I prefer my game as released, and ONLY patching what needs to be patched.

My problem is with "patches" in general.
Because those darn things always are mods actualy.
"Patches" supposed to fix bugs.
What "patches" actualy do is changing stats on everything, remove options, add useless overpowered garbage, and generaly runining the experience - and cause uncircumwentable bugs!

To illustrate my point let me mention 3 "patches":
- Fallout 2's "patch" put a load of extra stuff where they don't belong, like a Mark2 combat armor to an easily accessible place, cutting half of the game irrelevant from character-building. And they ruined the car permanently - previously you just had to keep in mind where you left your car, and preferably not overstuff the trunk, with the patch you could easily end up with broken save files etc. Or they removed the infinite money-source while not putting more coins in the game, which deands hundreds of thousands in cash. And made joininng all four mobs in Reno almost impossible. And when you finally broke through all the new problems, the game managed to crash and permanently lock you out of the game when Mr. Giant Suit Enclave shown up in the docks.
So the patch crashed and burned the whole game.
- let's take a look at Fallout Tactics. Adding the patch CREATED A WHOLE NEW GAME, because of how the real time combat/turn based combat worked from that point. The patch literaly created something that didn't resemble of the released version. At least what it did, did well.
- and then remember Diablo 1.07. The result was unrecognisable. AND it fixed no bug, and on top of all that introduced a hundred more bugs and imbalances!

So explain to me, why would I trust patches?
Not that patches are optional nowdays.
But with a truly classic game, like Planescape Torment, which I've played through a bunch of times without prolem without any patch - why would I want the patch, which'll 99% guaranteed ruin my experience with the game?

So to sum it: I saw NOTHING in 1.0 that needed fix here. THAT is what I preferred in it over any official or unofficial patch.
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DarkJaguar: What was it about 1.0 that you preferred over the first official patch?
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twillight: I prefer my game as released, and ONLY patching what needs to be patched.

My problem is with "patches" in general.
Because those darn things always are mods actualy.
"Patches" supposed to fix bugs.
What "patches" actualy do is changing stats on everything, remove options, add useless overpowered garbage, and generaly runining the experience - and cause uncircumwentable bugs!

To illustrate my point let me mention 3 "patches":
- Fallout 2's "patch" put a load of extra stuff where they don't belong, like a Mark2 combat armor to an easily accessible place, cutting half of the game irrelevant from character-building. And they ruined the car permanently - previously you just had to keep in mind where you left your car, and preferably not overstuff the trunk, with the patch you could easily end up with broken save files etc. Or they removed the infinite money-source while not putting more coins in the game, which deands hundreds of thousands in cash. And made joininng all four mobs in Reno almost impossible. And when you finally broke through all the new problems, the game managed to crash and permanently lock you out of the game when Mr. Giant Suit Enclave shown up in the docks.
So the patch crashed and burned the whole game.
- let's take a look at Fallout Tactics. Adding the patch CREATED A WHOLE NEW GAME, because of how the real time combat/turn based combat worked from that point. The patch literaly created something that didn't resemble of the released version. At least what it did, did well.
- and then remember Diablo 1.07. The result was unrecognisable. AND it fixed no bug, and on top of all that introduced a hundred more bugs and imbalances!

So explain to me, why would I trust patches?
Not that patches are optional nowdays.
But with a truly classic game, like Planescape Torment, which I've played through a bunch of times without prolem without any patch - why would I want the patch, which'll 99% guaranteed ruin my experience with the game?

So to sum it: I saw NOTHING in 1.0 that needed fix here. THAT is what I preferred in it over any official or unofficial patch.
I see, so you prefer a purist experience. I understand. For my part, when it comes to retro games I pick it game by game, patch note by patch note. Sometimes a lower version is going to be the better one, though for my part considering the notes in Planescape Torment's patches, I find the changes by and large to be improvements.
Post edited May 26, 2021 by DarkJaguar
I must admit that I have sometimes similar opinion about expansions, for some games I prefer to play without them, but I usually didn't pay attention to the patches. With these examples I'll look into what patches are changing, thank you for your explanation. As for Planescape: Torment I didn't have any issues with the original 4 CD release and I play this version till this day.
I'll also list a game where I intentionally play an older version, King's Quest IV. In order to reduce costs by not needing to include one extra floppy (down from 9 to 8) they cut out all the nighttime scenes and simply changed it so nighttime showed a darker sky, while everything else in the scene was still basically lit for daylight. There are a couple cases where they redrew things for the better, but all in all there was a loss of background detail.

So, I play the most up to date version of that "pre-edit" version. 1.000.111 It just looks better. However, there's a tradeoff. The interpreter for that older version doesn't support modding, that is, patch files. All modding has to be done via editing the executable directly. A shame.
There are cases where I prefer an older version of a game as well, or when I disagree with patch changes. For exampel:
* The newest EE versions made it so that revive spells can't be used on living characters, a change I dislike (especially given how it hurts the Mass Raise Dead spell)
* There's also a change intended to prevent an exploit with Chain Contingency + Project Image, but it also makes it so that you can't re-cast Project Image until the first cast would wear off, breaking what I consider to be a legitimate strategy.
* Many other changes, like making certain spells not stack. (Looking at the Baldur's Gate 2 spell list, pretty much every spell that stacks has a short enough duration that I don't see it being a major issue.)

For other games, moving a bit away from the WRPG genre:
* For Final Fantasy 1 (not FF2!) I prefer the PSX version, which fixed bugs and added an optional Easy mode that isn't too easy, while still preserving the mechanics of the original. (Later versions are way too easy.) For FF2, the PSX version made spell leveling, already annoyingly slow in the original (because each individual spell needs to be leveled up separately), even slower, and hence I can't recommend that particular version of the game. (Go with GBA/PSP for FF2; the recent Pixel Remaster has a bug where physical attacks with status ailments always inflect them, leading to some unfair fights. In D&D terms, this would be like having an enemy's normal attack have a save or be paralyzed or instant killed attack, and the remake removing the saving throw.)
* For Final Fantasy 3, I happen to prefer the 3D remake, but there's trade-offs here. On the positive side, Bards are useful and interesting, but on the negative side, status ailment spells are not useful.
* For Dragon Quest 1, I prefer the original, as the remakes greatly increased XP and GP rewards, resulting in the game being much shorter as a result. For DQ3, however, I prefer GBC when playing in English (though I'd recommend SFC for playing in Japanese due to bug differences).

As for Planescape: Torment itself, I'm not really into story-focused RPGs (I play RPGs for the ganeplay), so this game doesn't actually interest me (even though I have the original, but not the EE, in my GOG library).
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rxq: - with some mods in original resolution on a big screen, I do not like enhanced edition or high-resolution mods.
For resolution, I am OK with different resolutions as long as the aspect ratio is conserved (I *hate* it when the screen is stretched) and the game runs well on the device being used to play it.
Post edited August 19, 2021 by dtgreene