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What are the benefits of switching alignment? I've been trying to build up my Nameless One as a mage, but there are all sorts of opportunities to train in other alignments or switch alignments on the spot.
I feel like I'd rather have Nameless really good at one thing rather than dabbling in several alignments. Am I wrong?
This question / problem has been solved by kmonsterimage
Your post is confusing because you're asking about "alignment" but you mean "classes". Those are two different things.

You choose your class depending on your playstyle. You don't need to ever switch it if you don't want to but there are some class specific actions you can perform during the game like train Annah if you have more than 50 in your rogue skills or use a specific scroll if you have 12 levels as a mage.

Additionally, you gain various bonuses depending on your class specialization. You get the first bonus when you reach 7th level in your highest class and the second one when you reach 12th. You can get only one 7th/12th level upgrade, so you won’t get one if you for example reach 7th level warrior AFTER reaching 7th level mage. You can earn 12th level specialization only in the same class you got the 7th level one. If you do it with other class, then you’ll gain that class’ 7th level specialization instead (so you’ll end up with two 7th level bonuses without a 12th one).

7th level specialization bonus:
Mage - INT +1
Warrior – STR +1, ability of having 4 proficiency points in the same weapon
Rogue - DEX +1

12th level specialization bonus:
Mage - INT +2, WIS +1, Lore +5
Warrior – STR +1, CON +1, HP +3, ability of having 5 proficiency points in the same weapon
Rogue - DEX +2, Luck +1
Concentrating in one class is in fact much better than spreading all your XP around.

When you have an unused proficiency point as mage you can visit a fighter trainer, switch to fighter, learn how to use your mage weapon more effectively (you can have up to 3 proficiency points in a weapon, some fighter trainers only train up to 2) and switch back to mage immediately afterwards without wasting a single XP for another class.

When you have reached mage level 12 at 750,000 and gained the big bonus each additional mage level costs 375,000 XP while getting from thief level 3 to level 4 costs only 2,500 XP for example. Like mentioned by Arthandas just to get Annah to teach you and maybe take a few cheap extra levels for getting the skills up to 50 and more dialogue with Annah. Switching to thief once is definitely worth it since it doesn't cost any XP, just switch back when you don't want to waste more XP in this class, on the long run only 1 HP remains from each additional level up you took as thief.

After reaching mage level 12 you can also consider to spend a few XP for fighter, if you reach fighter level 7 (at 64,000 XP) you get an extra half attack per round.
When you have an NPC named Nordom in your party you can give him a motivotional speech as fighter (use a spell to get 17+ strength) and if have an NPC named Vhailor join you can ask him if you can try his axe as fighter, both situations where you can switch class for a moment and back without loosing any XP for your mage progression.


But neither of those benefits are important and from the roleplaying point of view short class switches don't make sense, it's rather a method for powergamers who want to squeeze out everything by metagaming according to a walkthrough, don't force yourself doing so, playing mainly unspoiled and accepting that you won't get everything will probably yield the better gaming experience.
Also, you can go Rubikon to grind and level. In hard mode, each construct will give you 4.000xp.
To answer the question you actually ASKED, instead of the question you meant to ask (about classes) and everyone else answered...

TNO's alignment has a limited effect in game, aside from as a reflection of your past deeds for the player. The most material and obvious effect of your alignment is that certain items can only be used by characters of a certain alignment: the Tear of Salieru Dei (sp?) gives a permanent +1 con, and can only be used by lawful good characters. Additionally, when you meet him, Vhailor responds differently based on how chaotic / lawful you are, and if you want to join the Anarchists or the Chaosmen, being pretty darn chaotic is a prerequisite. At the end of the game, a boss encounter is also based on your alignment. Mostly though, you shouldn't worry about it too much, and play how you want to. (From a metagaming perspective, uberlawful good is probably the strongest choice, but makes a pretty minor impact overall)