Posted December 06, 2014
groze: As a backer, I must say I'm not too happy with the fact they opted to go with turn-based combat, as I have always been more of an action-oriented type of player. To me, turn-based games ruin the immersion, I like things to be fluid and that every action I perform is intuitive and immediate, usually associated with a button click equaling an onscreen action. Combat was never the main focus of Planescape: Torment, and I can't quite understand why they went the route of turn-based, except for the fact these fads are cyclical and, as of now, turn-based games are experiencing somewhat of a comeback.
This fact alone has made me much less interested in the final product, and I haven't been keeping up with the project since they announced it.
So, the combat wasn't the main focus of the game that this is a spiritual successor to? Then why does it even begin to matter how the combat works in Numenera if it is meant to be a spiritual successor, which seems to suggest that the combat in it will also not be the main focus?This fact alone has made me much less interested in the final product, and I haven't been keeping up with the project since they announced it.