Posted March 29, 2012
I just finished the quest given by Sabastion in the Lower Ward to kill Grosuk and now he can change my profession to a mage which I've been searching for a lot. Now I know this game isn't really about combat even though I love its part anyway but I always prefer to be mages in RPGs, at least have a few in my party if it's a party based game but there's a few concerns I've with this.
First, I seem to lose levels. Currently I'm a level 7 fighter and deal decent damage but I die fast so I gather if I become a level 3 mage (which I do if I receive training by him) I will die even faster and with level 3 I'll only have 3 spells per rest (and with the mods I added, I can't rest anywhere and in a long dungeons that will make it very tough especially since I'm low level so no AoE spells or something long lasting with great benefits).
Second, how does the system work about spell slots because I can see this becoming very frustrating, at least in the lower levels and even overall if the game isn't as long as I think it is.
Third, I gather attributes are important for specialist classes that's why I chose to pick high intelligence (as a future mage) and above average in charisma and wisdom (because I prefer multiple dialogue options in a story based game and wisdom seems to fit the game with the returning memories and such). Anything that one is suppose to know about them? I have all those mods in the mod thread and I picked all installations that were recommended including that one that apparently change some of the attribute system to be more like in Baldur's Gate.
First, I seem to lose levels. Currently I'm a level 7 fighter and deal decent damage but I die fast so I gather if I become a level 3 mage (which I do if I receive training by him) I will die even faster and with level 3 I'll only have 3 spells per rest (and with the mods I added, I can't rest anywhere and in a long dungeons that will make it very tough especially since I'm low level so no AoE spells or something long lasting with great benefits).
Second, how does the system work about spell slots because I can see this becoming very frustrating, at least in the lower levels and even overall if the game isn't as long as I think it is.
Third, I gather attributes are important for specialist classes that's why I chose to pick high intelligence (as a future mage) and above average in charisma and wisdom (because I prefer multiple dialogue options in a story based game and wisdom seems to fit the game with the returning memories and such). Anything that one is suppose to know about them? I have all those mods in the mod thread and I picked all installations that were recommended including that one that apparently change some of the attribute system to be more like in Baldur's Gate.