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Hey guys,

Just wondering at what point it is pretty much useless to add points to a specific attribute. For example I chose to follow the Mage class and both have 23 Intelligence and 24 Wisdom. Now I am still pretty early in the game, but is there a point where I should stop improve those two attributes and instead should focus on other ones like dexterity,strength, or charisma? Is there a point where a certain level of Intelligence/Wisdom will unlock more of the conversation options?

Thanks.
Certainly. I can't recall specific situations, but I do know that many game events and conversations (particularly near end-game) feature difficult attribute checks which you can pass only if that particular attribute is well above 20. I play a mage, and thus have little need for strength and dexterity. I use mainly intellingence and charisma (for the most dialogue), plus wisdom.
There's no point in raising int even further, 23 is more than enough. 24 wis covers all wis checks but with 25 you'll get more XP and an additional luck bonus. I wouldn't spend an attribute point however, use a tattoo instead, there are also quests results which improve stats.

I'd raise con next for faster regeneration, with 9 con you regenerate 1 hitpoint every 60 seconds, every extra con reduces the recovery time by 5 seconds, starting at 15+ you'll also get lots of extra hitpoints.
There is a tattoo you can get that gets you quite a bit of regeneration rate. Think it corresponds to constitution of ca 18 (not sure though so don't shoot me!). Just keep in mind that if you use this tattoo and get constitution over 20 or so, regeneration rate will still use the by-then more limited regeneration rate of the tattoo. So take it off.
There's something like 5-6 different wisdom boosts throughout the game, and a few others in other stats, but you likely won't get all of them in a single playthrough. Plus all of the various tattoos with bonuses, having a "hard" stat past 20 or 21 early in the game is pretty unnecessary. The mage bonuses at level 7 and 12 both give INT bonuses too, and the mage-specialist tattoos that give extra spell slots have INT bonuses on them as well. So put your points elsewhere, as you'll probably be overcapped on INT by now.
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Pangaea666: There is a tattoo you can get that gets you quite a bit of regeneration rate. Think it corresponds to constitution of ca 18 (not sure though so don't shoot me!). Just keep in mind that if you use this tattoo and get constitution over 20 or so, regeneration rate will still use the by-then more limited regeneration rate of the tattoo. So take it off.
That's not how the regen works. Everyone gets a regen bonus if their CON is 20 or greater, and TNO gets a second regen that's based on his CON, which is in addition to the first if his CON is 20 or more. Regen bonuses from items are in addition to both of those (but items don't stack with other items, only the best regen applies). So you can have three sources of regen working at the same time, two from constitution and one from an item.
Post edited March 30, 2012 by bevinator
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Pangaea666: There is a tattoo you can get that gets you quite a bit of regeneration rate. Think it corresponds to constitution of ca 18 (not sure though so don't shoot me!). Just keep in mind that if you use this tattoo and get constitution over 20 or so, regeneration rate will still use the by-then more limited regeneration rate of the tattoo. So take it off.
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bevinator: That's not how the regen works. Everyone gets a regen bonus if their CON is 20 or greater, and TNO gets a second regen that's based on his CON, which is in addition to the first if his CON is 20 or more. Regen bonuses from items are in addition to both of those (but items don't stack with other items, only the best regen applies). So you can have three sources of regen working at the same time, two from constitution and one from an item.
How did you get your information ? For TNOs regeneration Pangaea666's explanation fits better to my game playing experience and what I've found on the net.
It's in the game files. The CON-based regen is in the hpconbon.2da file. The numbers for the regen columns are the time required to regen 1 hp in game seconds. How the TNO's regen stacks with the regular regen is kinda strange, though, because at higher values (22+) he'll regen much much faster than the listed values. But at 20 CON, Dak'kon will actually regen faster than TNO does.
And for the items, it doesn't affect the CON-based regen in any of the other IE games and I've never noticed a slowdown using the regen tattoo in PS:T either. In every instance I've used it, even with humongous CON values in the Fortress of Regrets, it always accelerates the regen.
I think that the 4th column in hpconbon.2da tells how many seconds other characters need to regenerate one HP and the last one shows how many seconds divided by 15 TNO needs, so while 20 con Dak'kon needs 60 seconds TNO with 20 con needs only 75/15=5 seconds to regenerate 1 HP.

About the tattoo I'm uncertain, the description tells of increasing TNO's regeneration rate, not of granting additional independent regeneration. My NO had about 16 con when wearing it so setting the regeneration rate as if having 18 con would have about the same effect as adding an independent regeneration every 30-60 seconds or so, but if it adds independent regeneration the regeneration speed must become uneven, sometimes granting +1 regeneration twice within 5 seconds which I didn't notice.

You've used the tattoo with humongous con, did you notice uneven regeneration and did you regenerate much faster than 1 HP every 5 seconds then ?
What I wrote above was certainly true for my TNO. This was quite close to the end of the game and I had 24 or 25 CON at the time. With the tattoo on I regenerated +1 once in a while. Then I took it off and it was +2 a second or so. The difference was HUGE, there was no mistaking it.

Also seem to recall reading this online somewhere, that the tattoo has a fixed regeneration rate, so if your natural CON-based regeneration is higher then it's better to take off the tattoo and use the spot for something else.
Thanks for all the replies guys, this really helped. I did not mean to start a fight between how constitution worked, but that was actually going to be my next question. By the way do any of you know if the characters that you play with will also have their stats leveled up? Once they level up I noticed that you never get to control which stats will increase so just wondering. Sorry for the newbie question.

Again thanks for all the help.
Other party members don't get an attribute raise as they level up.
That they don't. But some of them (or is it all?) can be 'upgraded'. Via certain events their stats can rise, and quite a lot too. But it won't go beyond 18 from what I recall.
Dak'kon, Morte, and Nordom can have their stats upgraded through dialog, and after you've completed certain tasks. Ignus and Vhailor can upgrade YOUR stats, but don't really get anything for themselves. And Fall-From-Grace and Annah don't really get or give any bonuses one way or another, apart from being love interests.