Posted September 28, 2010
high rated
Here's the original vision statement by Chris Avellone used to pitch Torment to the Interplay management for development back in 1997:
http://www.box.net/shared/0tg00e8tm5
Included is a first draft of the Ravel dialogue brief, as well as the final version for comparison.
Thanks to RPGWatch – Tales of Torment interview for this intriguing insight:
part1 - http://www.rpgwatch.com/show/article?articleid=55&ref=0&id=208
part 2 - http://rpgwatch.com/show/article?articleid=56&ref=0&id=208
Planescape Torment retrospective from RPS:
http://www.rockpapershotgun.com/2007/09/25/retrospective-planescape-torment/
The Making of Torment Audio:
http://www.bootstrike.com/Torment/Online/torment_audio.html
History of the Nameless One:
http://www.bootstrike.com/Torment/Online/tti4.html
and other cool stuff:
http://www.bootstrike.com/Torment/cool.html
http://www.box.net/shared/0tg00e8tm5
Included is a first draft of the Ravel dialogue brief, as well as the final version for comparison.
Thanks to RPGWatch – Tales of Torment interview for this intriguing insight:
part1 - http://www.rpgwatch.com/show/article?articleid=55&ref=0&id=208
part 2 - http://rpgwatch.com/show/article?articleid=56&ref=0&id=208
Planescape Torment retrospective from RPS:
http://www.rockpapershotgun.com/2007/09/25/retrospective-planescape-torment/
The Making of Torment Audio:
http://www.bootstrike.com/Torment/Online/torment_audio.html
History of the Nameless One:
http://www.bootstrike.com/Torment/Online/tti4.html
and other cool stuff:
http://www.bootstrike.com/Torment/cool.html