Jonesy89: Wait, which door are you trying to pick? As to getting on the good side of the Dead Nations, if you have killed the cranium rats and unmasked the spy, then Hargrimm should be much more willing to speak to the Silent King on your behalf.
deathknight1728: No I havent gotten through the door to the cranium rats. I have been unable to lockpick it with my thief. That is what is the problem. I already exposed the spy. This is hopeless. I think this game is majorly bugged. If I cant get past this part without ridiculous trouble, then this game isnt worth the time.
Door to the cranium rats? Um, the door I *think* you are thinking of leads to the Warrens of Though (in which case, you are probably in the Drowned nations), which to my knowledge can't be picked so early on, and, more importantly, you do not need to get through in order to appease the Dead Nations. Hargrimm mentions that the problem that concerns him is cranium rats that have actually made their way into the Dead Nations; try looking around the Dead Nations themselves and see if you can find any (try looking near a caved in area to the western part of the map). Don't get me wrong, kudos for trying to take out the problem at the source, but having gone to the Warrens of Thought and trying to take on Many as One for the hell of it, I feel secure in saying that if Hargrimm ever tried to send PCs in to do so, he would be manifesting some kind of death wish as those who survived would quickly return and tear him limb from limb.
If you are looking for an easier solution, remember that the Dead Nations are only holding you prisoner until you die; if you were to die and get back up, though, they would totally be cool with you since they would take this to mean you are now an undead like they are.