Posted April 07, 2017
It still surprises me how so many people say Planescape Torment is about story and not combat, yet my experience with this game has been barely surviving one brutal battle after another (Ravel, Trias, Ignus). I have beaten Baldur's Gate 1, Neverwinter Nights 1 and 2, and Icewind Dales 1 and 2 all on normal/D&D difficulty, but never got stuck in combat on those games the way I have been stuck on combat in the supposedly "combat-lite, story-oriented" Planescape Torment. :(
I was forced to reduce the Planescape Torment combat difficulty to easy to defeat Trias, and have been playing on easy ever since. I am a level 12 fighter, and thought Intelligence of 17 would have been enough to "story mode" my way through the game. Obviously not. I am now stuck fighting mortal combat against the Practical Incarnation because despite doing as many side quests as I thought, I still could not talk my way out of a fight with Practical Inc.
I am armed with Ravel's nail. All of my potions etc were either on a party member (Strange how this combat-less game strips you of your party at the end for fights) or used up in my fight with Ignus (where I just died and resurrected until Ignus finally went down). I keep striking Practical, but he takes me down in less than a minute (and unlike with Ignus, I can't revive to fight again). If I keep running away from Practical, my character regenerates health so slowly that running/striking/running again becomes impractical.
Are there any hints on how to get past this fight? Or do I have to load an old save all the way back to where I was in Sigil, redoing whole portions of the game I already did, focusing on buffing my character in a game that is supposedly not about combat...? Planescape Torment is literally the worst Infinity Engine game I've played. Way too much emphasis on combat! I know many might respond and say, you need to be higher level, have more buffs/weapons/armor etc., i.e. focus on making the character more combat capable... Doesn't this just prove this game is literally all about combat?! Sorry, just so frustrated...
I was forced to reduce the Planescape Torment combat difficulty to easy to defeat Trias, and have been playing on easy ever since. I am a level 12 fighter, and thought Intelligence of 17 would have been enough to "story mode" my way through the game. Obviously not. I am now stuck fighting mortal combat against the Practical Incarnation because despite doing as many side quests as I thought, I still could not talk my way out of a fight with Practical Inc.
I am armed with Ravel's nail. All of my potions etc were either on a party member (Strange how this combat-less game strips you of your party at the end for fights) or used up in my fight with Ignus (where I just died and resurrected until Ignus finally went down). I keep striking Practical, but he takes me down in less than a minute (and unlike with Ignus, I can't revive to fight again). If I keep running away from Practical, my character regenerates health so slowly that running/striking/running again becomes impractical.
Are there any hints on how to get past this fight? Or do I have to load an old save all the way back to where I was in Sigil, redoing whole portions of the game I already did, focusing on buffing my character in a game that is supposedly not about combat...? Planescape Torment is literally the worst Infinity Engine game I've played. Way too much emphasis on combat! I know many might respond and say, you need to be higher level, have more buffs/weapons/armor etc., i.e. focus on making the character more combat capable... Doesn't this just prove this game is literally all about combat?! Sorry, just so frustrated...
Post edited April 07, 2017 by sidv88