Posted December 31, 2017
Anyway, time for a non-serious topic that is not at all lore friendly (at least as I understand the lore).
To my understanding, in this game the Lady of Pain only appears in cutscenes and therefore can't be killed through normal gameplay. However, if you mod the game, pretty much anything becomes possible, and that, of course, includes killing the Lady of Pain. I can think of 3 possible methods off-hand; which do you thing would be the best way to do so? Or, if you were to kill the Lady of Pain, how would you do it?
1. Create a new cutscene in which the Lady of Pain gets killed.
2. Create a new creature, call it Lady of Pain, give it stats, and then place it somewhere that the PC can reach. Now, load the mod, find the Lady of Pain, and kill her.
3. Create a mod in which the Lady of Pain is already dead. Remove (or disable) all cutscenes involving her, and change all the dialog that mentions her to reflect the fact that she is dead.
So, which of these methods would you prefer, or do you have any other ideas? (There's also the question of what counts as killing the Lady of Pain.)
In case you're wondering, the idea for this topic came when I was reading about Pun-Pun (a build for 3.5e which has, among other things, the capability of acquiring arbitrary abilities), which then posted the question of whether Pun-Pun could kill the Lady of Pain. So, I start thinking of whether the video game equivalent would be able to. I consider Arbitrary Code Execution (ACE), in which the player tricks the game into executing arbitrary code, to be the video game equivalent. (I am not, however, aware of any way to do ACE in any D&D or AD&D video game; anyone know of any?) Then, I realize that, even if ACE is not possible here, it should be possible to mod the game (which is the computer game equivalent of the DM invoking rule 0), which in turn got me thinking of how one might go about this.
So, your thoughts? (Other than the fact that this would not be lore friendly, of course.)
To my understanding, in this game the Lady of Pain only appears in cutscenes and therefore can't be killed through normal gameplay. However, if you mod the game, pretty much anything becomes possible, and that, of course, includes killing the Lady of Pain. I can think of 3 possible methods off-hand; which do you thing would be the best way to do so? Or, if you were to kill the Lady of Pain, how would you do it?
1. Create a new cutscene in which the Lady of Pain gets killed.
2. Create a new creature, call it Lady of Pain, give it stats, and then place it somewhere that the PC can reach. Now, load the mod, find the Lady of Pain, and kill her.
3. Create a mod in which the Lady of Pain is already dead. Remove (or disable) all cutscenes involving her, and change all the dialog that mentions her to reflect the fact that she is dead.
So, which of these methods would you prefer, or do you have any other ideas? (There's also the question of what counts as killing the Lady of Pain.)
In case you're wondering, the idea for this topic came when I was reading about Pun-Pun (a build for 3.5e which has, among other things, the capability of acquiring arbitrary abilities), which then posted the question of whether Pun-Pun could kill the Lady of Pain. So, I start thinking of whether the video game equivalent would be able to. I consider Arbitrary Code Execution (ACE), in which the player tricks the game into executing arbitrary code, to be the video game equivalent. (I am not, however, aware of any way to do ACE in any D&D or AD&D video game; anyone know of any?) Then, I realize that, even if ACE is not possible here, it should be possible to mod the game (which is the computer game equivalent of the DM invoking rule 0), which in turn got me thinking of how one might go about this.
So, your thoughts? (Other than the fact that this would not be lore friendly, of course.)