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Hi,

How can I find if anyone in my party is fatigued and what effects does it have? In the stats screen there is something labeled "Status", but i have seen no other thing than "Normal" there.

The thing is that every now and then Dak'kon says (if I understand correctly) "I must rest", but I do not see any indication that he is fatigued. In fact, the only fatigue related information I see in the game is some consumable item that "reduces fatigue".

Thanks
This question / problem has been solved by YnKimage
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Perskash: ...
There are no visible indicators for fatigue level in PS:T. Dak'kon and Annah are the only characters affected by it at all.

If I'm not mistaken, the way this works is that the characters gain one "point" of fatigue every 4 in-game hours. Once that value reaches 6 (i.e. they've gone without sleep for 24 hours straight), they start complaining about being tired. If you ignore that and keep them awake, they will also start getting penalty to Luck (again, 1 point every 4 in-game hours - I think you can actually see the effect if you enable on-screen attack roll messages). Since Luck reduction ultimately makes them useless in combat (and, in Annah's case, thieving), this will eventually get problematic.

The item you're referring to is the Heart Charm - it temporarely sets Fatigue to 0, but doesn't actually "cure" it, so it'll just keep stacking up until your party rests. (And spellcasters, including Dak'kon, need to sleep to memorize spells either way.)

Assuming your party can sleep regularly, pretty much the only point in the game where exhausted party members can become a problem is Sigil exploration beyond the Hive+underground (because worldmap travel takes time). There are ways to avoid this, but since there are no time limits, you can always rest somewhere before continuing on the quests.
Post edited March 17, 2015 by YnK
Thank you YnK.

So, just by resting fatigue points are reset to 0? And luck lost due to fatigue is restored?

If I am not mistaken, making an area transition from the lower ward to the Hive consumes two or three game hours (which seems a little too much to me), so fatigue starts to factor pretty quickly. I do not know if this time is different if the areas are closer or further.

In any case, awesome game.
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Perskash: So, just by resting fatigue points are reset to 0? And luck lost due to fatigue is restored?
Correct.
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Perskash: If I am not mistaken, making an area transition from the lower ward to the Hive consumes two or three game hours (which seems a little too much to me), so fatigue starts to factor pretty quickly. I do not know if this time is different if the areas are closer or further.
I believe it's 4 hours per transition to an adjacent area (so crossing two areas eats up 8 hours, etc.).

There's an item you can obtain in the Clerk's Ward that can allow you to bypass area transitions by way of teleportation, a function that I'm pretty sure was included because the devs were aware of the travel time issue when it comes to Dak'kon and Annah. (It's also technically possible to alter the worldmap file itself to remove travel time altogether, though I guess this borders on cheating.)