Posted March 25, 2014
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RealDDrawPath = AUTO
BltNoTearing = 1
DisableHighDpiScaling = 1
FakeVsync = 1
FakeVsyncInterval = 25
ForceBltNoTearing = 1
ForceDirectDrawEmulation = 2
I'm currently in the process of completely writing ddwrapper.
However with the above settings, ddwrapper will introduce a sleep call when the game has free time rather than just "spinning". Processor usage drops to about 20% for me while in-game. By in-game I mean "walking-around" not the main menu, loading screen, minimized etc.
I'm also using your first ddraw patch for the game...should I disable that one before running this version, or does this version simply override the previous patch?
*thanks for your efforts--I couldn't run PST at all if not for your ddraw patch...;)
Post edited March 25, 2014 by waltc