Posted October 01, 2010
SimonG
SimonG597
SimonG Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2010
From Germany
Fenixp
nnpab
Fenixp Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From Czech Republic
nondeplumage
32 Bit World
nondeplumage Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2010
From United States
drhoads
DosBox FTW!!
drhoads Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2008
From United States
Posted October 01, 2010
haha.. Thanks guys. Glad to know that I am not the only one who enjoys these old sprite animations... lol...
Tikigod
New User
Tikigod Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2010
From United Kingdom
Posted October 02, 2010
Another fan of the initial look before modding.
It certainly was a pain in BG at times, but for planescape it just seems to 'work' somehow.
It certainly was a pain in BG at times, but for planescape it just seems to 'work' somehow.
Jekadu
Not a lake
Jekadu Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2009
From Sweden
Posted October 02, 2010
As clunky as the default resolution is, I have to agree that it just feels right. I tried setting it to 1280*1024 (yes, I still don't have a widescreen monitor... doubt I'll be able to afford one for a while, either) and it looked like, I don't know, a Fallout Tactics knock-off. You know, one of those games from East Europe that will pop up in the review section of a gaming magazine about once a year and that looks exactly like every game like it since 2000, always using the same isometric 2D graphics. The game was obviously made with a close-up view in mind, and a higher resolution makes for a more disconnected experience for me.
Kinda curious how it looks if you only adjust the aspect ratio, though. Anyone got a screenshot of x*800ish handy?
Kinda curious how it looks if you only adjust the aspect ratio, though. Anyone got a screenshot of x*800ish handy?
epmode
New User
epmode Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From United States
Posted October 02, 2010
DreadMoth: You'll be wanting 1280x800, it seems to be the best 16:10 aspect resolution for the Infinity Engine games - not so high as to make everything tiny, and not so low as for everything to be too blurry.
Agreed. This is *really* true for anyone with an LCD monitor that supports 2560x1600. This is exactly twice the size of 1280x800 so setting the game to the lower resolution will completely fill the screen while keeping razor-sharp, without the normal blurring that happens with other resolutions (due to the scaling). In short, gorgeous.
Post edited October 02, 2010 by epmode
TheJamesBlake
Runner of Blades
TheJamesBlake Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2008
From United States
Posted October 03, 2010
I hate widescreen mods for isometric games. Unless you're projecting it on a friggin wall, everything is just too damn small. I think the designers made it the distance it is for a reason and I think it works best in that position.
ACDude800
Stupid Username
ACDude800 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From United States
Posted October 04, 2010
Well, personally I do like how the zoomed-in look feels. I would prefer it if there were a way to explore the gameworld without constant clicking, but I do think the close-up view is quite nice.
That said, I play at 1366x768 with the widescreen mod. I play the game on my 15.6 inch laptop, so I'm always sitting close to it. Scaled 640x480 is genuinely eyestrain-inducing, as I've learned by playing BG1 at original res. Most of the details are still large enough to be clear at such a low resolution, and I don't get a headache, so it's an acceptable compromise.
That said, I play at 1366x768 with the widescreen mod. I play the game on my 15.6 inch laptop, so I'm always sitting close to it. Scaled 640x480 is genuinely eyestrain-inducing, as I've learned by playing BG1 at original res. Most of the details are still large enough to be clear at such a low resolution, and I don't get a headache, so it's an acceptable compromise.
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Luisfius
Blaghagh
Luisfius Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2009
From Mexico