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Game installs and runs fine in Linux under Wine.

I had to wildly reduce the graphics settings to get more than 2 fps (AMD 6300x6 w/ GeForce GT710), but it still looks pretty good. I have no problem seeing the bolts, etc.

The playability of the game is excellent, but it quickly becomes tedious. Please take the following notes constructively, because you have the foundation of an awesome game and possibly even a training tool that would be worth big money to industry. I come from a support equipment background, but I've also done aircraft maintenance scheduling and currently sit behind a desk as an equipment specialist on a turbofan engine.

It's painfully obvious that some of the tasks are "find the random thing wrong" with no attempt at simulating an actual problem. I've been playing a couple days now, still on the first airframe, and I'm stuck on the repair job where "A first time soloist crashed it. Inspect the entire aircraft". One of the components is a bad [redacted], and another is a bad [redacted] - on different cylinders? Bullcrap. Replace the landing gear, the bottom cover, the rocker covers and rockers, the front cylinder assembly, and the prop. That would be more realistic.

Also, can we have a parts table where all our removed parts appear? I lay parts out systematically when I work, so I know when I have parts left to install. In this game, you're relying on your memory, which isn't realistic.

Also, the task where the aircraft is due its 30-day checkup. "Just check everything." Bullcrap. No maintainer is going to check every part on the aircraft on a 30-day inspection. Where are the checklists? My grandfather was a C-47 crew chief, and he relied on checklists, so I know it's not a "back in WWII" thing, it's an oversight. When I was a maintenance scheduler, we had a checklist to run if the pilot made a hard landing. We had a checklist to run if the aircraft was struck by lightning. We had a 60 hour inspection with a checklist, an annual inspection with several checklists, and a bi-annual inspection with multitudes of checklists.

How about engine runs so you can test engine performance? Unless it's a major inspection, you're not going to tear down an engine to look for a burned piston ring. You're only going to tear it down if the engine fails a performance test or the pilot reports a power loss. If the pilot reports a power loss and the oil tank's dry, the mechanic should know to inspect the bearings and internal engine components - and this could be an early task where the mechanic gets a hint.

What about the rest of the airframe? Replace the windshield, or the tail wheel, or patch bullet holes but everything else is off-limits? I'm hoping there's more in the next airframe.

Is there any plan to take away notification that you've successfully completed the job? That would be realistic. Let the plane come back with a repeat discrepancy and a corresponding negative reputation hit.

The jacks, the oil servicing cart, the refueling, awesome job! I actually enjoy the tedium of "The job's done! Oh, crap, I still need to refuel the aircraft." That's realism.

Note - the oil servicing cart. I've actually maintained those, and the handle has to be pumped back and forth to service the oil. It took me a moment to realize I was turning it on, off, on, off, on, off. Ha! I feel silly, but if you make that change you'd be more accurate. I mean, you went to the trouble to make the jack more difficult once it lifts the wheels off the ground. Why not make the oil cart just as accurate?

Keep up the good work!
That is an excellent summary. Checklists go a long way. I asked the internet and it told me that they were first used in aviation in 1935 by Boeing after a B17 crash, so in the following 5 years, it's quite probable they made it to the UK.

Even though I have only completed a handful of missions, I now feel I know more about the Tiger Moth and how piston based enginers than I have ever learned from the books on aviation I used to read as a teenager. That said, I have also started to notice the discrepancies mentioned. Although my background comes from PC and server maintenance, there are usually common patterns to follow and associated checklists e.g. you are very unlikely to find two hard disks fail simultaneously unless they are both physically adjacent and one explodes into the other (a pretty rare case). The probablility of two non-adjacent disks failing simultaneoulsy is so rare that I cannot say 0 but we're not far off. In the same way in this game, unrelated parts failing from a connecting theme seem unrealistic.

As I have no experience on mechanical parts, I cannot say with confidence but somehow just oiling parts to fix them seems a little unrealistic. Maybe having to clean them, remove blockages, polish them etc? This may feature later in the game but so far, everything repairable has worked with the magic oil can. I'd also like to be able to break the more of the aircraft down into smaller parts e.g. take a wing apart to replace a warped wing strut. Hopeful thinking, advanced mode or a DLC perhaps?

As always, additional aircraft would be awesome. Possibly a bomber so that we get to fix bombsights as well? The Avro Manchester or the Vickers Wellington seem obvious choices.