Posted May 11, 2018
high rated
Pizza Connection 3
Changelog for Patch 1.0.6654.20694 (added 22 March 2017):
* Citizens give feedback over their heads when they don’t enter a restaurant so that the player receives information what they specifically didn’t like. This also gives relevant feedback to advance through the campaign.
* The overall difficulty of chapter 3 has been eased. The mission design has been changed to better fit the mission texts.
* The architect view has been improved to provide easier placing of furniture to the player. All furniture displays an interface that shows the actual needed space.
* The decision-making algorithm for citizen for whether they enter a restaurant has been improved
* The AI is now less aggressive in free mode
* Polished the User Interface at several locations to provide better support for other languages
* All restaurants have been iterated to fit into the scenery
* Fixed a bug where the camera was stuck at a restaurant after leaving the architect
* Added costs for ingredients to the restaurant balance
* Fixed a bug where the game remained stuck after fading screen to black when a pizza cart was involved in the game session.
* Fixed a bug on Linux where all input fields double printed characters entered by the player
* Employees no longer walk through storage shelves
* Fixed blocker: infinite loading screen when changing from chapter 03 to chapter 04
* Fixed blocker: infinite loading screen when changing from chapter 06 to chapter 07 after bombing pizza cart
* Fixed an issue in the rating algorithm where citizens made a wrong rating for furniture
* Removed an empty letter in chapter 04
* Added missing localizations to the game
* Removed intro videos in hope of fixing the problem for some players that couldn’t proceed to the main menu of the game.
Balancing changes:
* Ingredient prices and weights have received another balance iteration
* Reduced amount of sold pizzas per citizen to 20
* Adjusted marketing spot effects to 80 (small), 90 (medium), 100 (large)
* Added correct style to decoration furniture
Changelog for Patch 1.0.6655.32666 (added 22 March 2017):
* Overwritten savegames can now be deleted and no longer lead to a stoppage in the loading screen when attempting to load them.
* Burnt pizzas, due to bad cooks, are now visually more recognizable.
* Employees should be able to be fired reliably in the manager.
* Delivery boys should not run on the spot when they are released
* Limiting the salary of the hired employee in Chapter 2 of the campaign now makes more sense
* Pizzas no longer float above the sink of the ovens
* Researches that have been unlocked are now reliably colored.
* Players can no longer start a $ 0 marketing campaign.
* The minimum number of citizens for "free play" has been increased to 500.
* The interior designer should no longer prevent the placement of stoves
* Beta players should now be able to play beyond Chapter 5 in the campaign.
* In Chapter 8 of the campaign, the player is now properly informed how much money is deducted to help his aunt.
* Chapter 3 should explain the profit margin more understandably and interrogate
* Opponents in "free play" now start with the same entry fee as the player.
Changelog for Patch 1.0.6654.20694 (added 22 March 2017):
* Citizens give feedback over their heads when they don’t enter a restaurant so that the player receives information what they specifically didn’t like. This also gives relevant feedback to advance through the campaign.
* The overall difficulty of chapter 3 has been eased. The mission design has been changed to better fit the mission texts.
* The architect view has been improved to provide easier placing of furniture to the player. All furniture displays an interface that shows the actual needed space.
* The decision-making algorithm for citizen for whether they enter a restaurant has been improved
* The AI is now less aggressive in free mode
* Polished the User Interface at several locations to provide better support for other languages
* All restaurants have been iterated to fit into the scenery
* Fixed a bug where the camera was stuck at a restaurant after leaving the architect
* Added costs for ingredients to the restaurant balance
* Fixed a bug where the game remained stuck after fading screen to black when a pizza cart was involved in the game session.
* Fixed a bug on Linux where all input fields double printed characters entered by the player
* Employees no longer walk through storage shelves
* Fixed blocker: infinite loading screen when changing from chapter 03 to chapter 04
* Fixed blocker: infinite loading screen when changing from chapter 06 to chapter 07 after bombing pizza cart
* Fixed an issue in the rating algorithm where citizens made a wrong rating for furniture
* Removed an empty letter in chapter 04
* Added missing localizations to the game
* Removed intro videos in hope of fixing the problem for some players that couldn’t proceed to the main menu of the game.
Balancing changes:
* Ingredient prices and weights have received another balance iteration
* Reduced amount of sold pizzas per citizen to 20
* Adjusted marketing spot effects to 80 (small), 90 (medium), 100 (large)
* Added correct style to decoration furniture
Changelog for Patch 1.0.6655.32666 (added 22 March 2017):
* Overwritten savegames can now be deleted and no longer lead to a stoppage in the loading screen when attempting to load them.
* Burnt pizzas, due to bad cooks, are now visually more recognizable.
* Employees should be able to be fired reliably in the manager.
* Delivery boys should not run on the spot when they are released
* Limiting the salary of the hired employee in Chapter 2 of the campaign now makes more sense
* Pizzas no longer float above the sink of the ovens
* Researches that have been unlocked are now reliably colored.
* Players can no longer start a $ 0 marketing campaign.
* The minimum number of citizens for "free play" has been increased to 500.
* The interior designer should no longer prevent the placement of stoves
* Beta players should now be able to play beyond Chapter 5 in the campaign.
* In Chapter 8 of the campaign, the player is now properly informed how much money is deducted to help his aunt.
* Chapter 3 should explain the profit margin more understandably and interrogate
* Opponents in "free play" now start with the same entry fee as the player.
Post edited June 19, 2018 by HypersomniacLive