Posted September 10, 2014
I'm trying to play the Linux PixelJunk shooter release and, after completing two levels (that is, two spots on the map screen), I've spent enough time that, if I simply haven't reached some kind of checkpoint, it's a major design flaw in the game.
I couldn't find any explicit save command and, when I restarted the game, all my progress was lost.
Does anyone know how to solve this issue or do I have to grab a copy of VirtualBox and use the "save machine state" functionality in a manner similar to an emulator's savestate feature?
I couldn't find any explicit save command and, when I restarted the game, all my progress was lost.
Does anyone know how to solve this issue or do I have to grab a copy of VirtualBox and use the "save machine state" functionality in a manner similar to an emulator's savestate feature?
This question / problem has been solved by baneazaghal