Posted May 29, 2015
Changelog for version 1.1.20 / GOG-6 (added 28.05.2015):
1.1.18
- Removed feature where animals would use rums and play with toys.
- Weapons now get XP and Level Ups just like pirates, different weapons have different max level.
- Fixed bug where in rare occasions water level would rise.
- Cows Added
- 2 New Passive items, Cow Milk and Cow Tail
- New Ship Tile item: Cow Bucket
- Wild Spiders and Boars are now spawning on the jungle islands
- 3 New Events, Corruption, Skeleton Assault and My Last Cow
- Group Buttons now have tooltips to help users determine into what group to put crew.
- Sell prices tweaked
- Drops tweaked
1.1.17 HOTFIX
- Fixed bug where crew would lose morale fast sometimes on enemy ships.
1.1.17
- Fixed bug where sailing did not happen in a very rare occasions
- Fixed bug where game gives you an impression that you could escape ship encounter but you cant.
- New Feedback system for some new tile items to give players a better feedback that something is happening
- Captain & Legendary mode hp regeneration is now 50% slower.
- New Ship items: 2 new wood wall types, 2 new wood deck wall types, 2 variations decorative of hanging mats, 1 new decorative statue, 3 new paintings
- New Special Items: Toilet Bowl, Golden Toilet Bowl & Toilet Paper.
1.1.11 RC3
- Fixed incomplete cannon arming logic.
- Ai Simulator can restart itself if it crashes.
1.1.11 RC2
- Sails and rudder now increase sail speed
- Improved pathfinding on the ship.
- Dead Bodies now need to be cleaned too
- Pause Menu tactical command system reimplemented to the new build.
- Pirates now deliver cannon balls back if there is no longer cannon to arm, or they remove the ball if no place to deliver.
- Fixed bug where capture ship command will crash when pirate was grappling same time.
- Fixed bug where animal card would come when you mouse wheel scroll roster.
- Fixed bug where event system would crash out.
- Fixed bug where wild man island was empty.
- When capturing ship the barrel and other items will transfer to the inventory
- Animal Captain mode disabled.
- Captain now auto attacks too.
- Doctor Aura Logic added.
- Visited locations are now always shown on the world map
- Removed a few naughty bits from the dialog.
- Hunger emblem only shows when hunger is in yellow or red.
- Improved AI Simulator performance by 1000% (Uses less processing time).
- Fixed bug where enemy ship was also using viable ship system.
- Cannon operating is now higher priority than eating
- When hungry the damage is now 4% max hp instead of 1
- Fixed bug where Guard Post and Telescope would be higher priority than eating
- When Alt-Tabbing bug. The sail progress now wont go past 95% this fixes the potential non menu bug.
- Fixed bug where pirate sometimes was slow on ladder
- Fixed bug where pirate that wanted to join you after battle died because of some status effect, they are now removed.
- Fixed bug where crap would dissapear with the new scene cleanup system
- Campfire now restores 10% morale instead of 100% morale.
- Ship is now non viable without walls, this now fixes all probems where people could not grapple.
- Pirate Card now shows information in a different way
- Improved tooltip system little bit
- Tutorial should end properly now.
- Ship Capturing now work as intenred on big ships.
- Reverted simulation blocker when there is enemies around. Makes alot of confusion
- Added Combat Tutorial
- Tutorial will now spawn extra crew member rather than use horke
- Sail speed is reduced to 0 when there is mutiny on the ship.
- Fixed bug where game was not saving in the towns if the autosave was put off, also added popup to the game when you cant save and want to exit the game.
- Fix to when capturing the ship crew would drown with big ships
- Capturing ship no longer sink crew
- Custom group can now be selected
- Fixed bug where pirate would take small steps sometimes to the ship when grappling
- Only chicken can now use chicken nest, duh!
- Battle Music will now play on islands only when there is more than 2 enemies.
- Breakable Objects now have 1 hitpoint only
- Hunger Icon Above pirate is now only shown when its yellor or red to decrase confusion.
- Camera scroll limit added, cant move camera to left or to right infinitely
- No need to have same type tile selected in order to rotate that block, also half blocks can be roated now in 90 degree.
- No longer do animals have names, they are now just Cats, Chickens, etc
- Shops have now names above them
- Weapon Knokback on windy weather nerfed, it was fun but too op
- Animals cant be captains anymore :P
- Game will now ask for confirmation when removing used items from ship (the action will remove them completly)
- Removing all ship tiles from ship now added. only works if ship is empty and nobody is grappling
- Probable bug fixed when weapon tooltip is shown even when pause menu is closed sometimes.
- Grapple rope is now instantly removed when grapple operation ends.
- Chicken eggs are now stacking
- Dropped items are now collected instantly instead of 2 second delay before collecting
- Barrels now increase plunder loot by 5%
- Added tooltip support for all ship types that matter
- Fixed bug where animals could use human beds
- Shop Scrollbar is now hidden properly when exiting pause menu
- Pirates will now eat vitamin food even with 100% hunger if they have scurvy
- Cannon Combat added, enemies will now use cannons.
- When in pause mode the hp bars for brekable things wont be shown anymore.
- Auto-Elixir recover 20% hp instead of 20.
- Things that dont need to talk no longer talk! Yay!
- Urns and other Immobile Stuff now have new break effects and are easier to break
- Camera now focus between ships in a new ship encounter
- Fixed bug where tutorial would not start if you were coming from 1.1.5 build to 1.1.6
- Improved Scene cleanup between black screen transitions
- Fixed bug where rum was increasing max morale instead of recovering morale.. talk about typo!
- World Map no longer has visual bug
- Ship Chests now have glow too just like island interactable items
- When capturing the enemy ship the game asks you for the confirmation
- When removing pirates ability the game will ask you fr the confirmation
- UI Menu Transitions smoother, you can directly go to world map from ship builder for example
- Unsuitable Ship Notification has some more information
- When eating or drinking the morale will not go down anymore.. makes no sense.
- Basic Attack, Parry Basics, Combat Focus Skill XP increases now about 3-4x Times faster.
- Increasing Vitality now heals hp since max hp is also increasing.
- Pirate no longer freeze for moment when you order a new movement location, happens usually on captain
- Fixed bug where event could break if pirate died during one
- Tutorial Fixes and improvements(doesnt matter who you teach cleaning)
- Ability To Skip tutorial during the gameplay
- Abilit to togle on or off tutorial at the main menu
- Island Interactable Objects Glow alittle
- New Tutorial System.
- 3 New Events for the Wild Islands (Robbery,Traitor,Coward)
- Fixed bug where animal capturing was not reimplemented in new AI system.
- Teleport crew to ship has been improved, no longer spawns pirates in inaccesible places.
- New Island Spawn System
- Fixed bug where default settings were zero
- Better Fade Transitions
- New Logo
- New UI for selected group
- New Patchnotes UI
- Stun now has Stagger particles
- Added Morning Gradient
- Weather effects now alter game, windy weather increases sail speed for example.
- Non Pause Black Menus now freeze all pirate actions and morale,hunger,hpregern or any other simulation.
- Improved ship design ruleset.
- Sails and Masts now implemented
- Combat now has stagger effect.
- Pirates no longer dismante into tiny pieces.
- Status Effects are now shown in a pause menu.
- When opening the ship editor the tactical overlay for each pirate is now hidden.
- Tutorial Board is removed from the game when you start a new game.
- The 1.1.5 build is planned to have first set of tutorial overlays (expected deliver time 1-3 days).
- Morale Tweaks
- Ship Design checker, bad design wont allow sailing further.
- Bug fixes from google doc
- Bugfix: plundering a ship was giving a million null reference exceptions
- Old version of Tiles.xml was shipped with the build, causing Grocery Shop sword bug and possibly some others
- Bugfix: plundering or capturing a ship would still show a warning afterwards when sailing away
- Storm weather now appropriately applies Wet (same as Rain)
- NEW AI
- NEW WEATHER
- NEW SHIP ITEMS
- NEW EVERYTHING!
- One enemy ship now respawns at random when you sail 3..
- Scurvy now has a better description
- Passive items that have vitamins now show it in the description
- Passive items have a different amount of vitamins. Vitamins cure x stacks of scurvy.
- Crewmates emblem will now alternate between the morale face and an icon showing green/yellow/red how hungry they are
1.1.18
- Removed feature where animals would use rums and play with toys.
- Weapons now get XP and Level Ups just like pirates, different weapons have different max level.
- Fixed bug where in rare occasions water level would rise.
- Cows Added
- 2 New Passive items, Cow Milk and Cow Tail
- New Ship Tile item: Cow Bucket
- Wild Spiders and Boars are now spawning on the jungle islands
- 3 New Events, Corruption, Skeleton Assault and My Last Cow
- Group Buttons now have tooltips to help users determine into what group to put crew.
- Sell prices tweaked
- Drops tweaked
1.1.17 HOTFIX
- Fixed bug where crew would lose morale fast sometimes on enemy ships.
1.1.17
- Fixed bug where sailing did not happen in a very rare occasions
- Fixed bug where game gives you an impression that you could escape ship encounter but you cant.
- New Feedback system for some new tile items to give players a better feedback that something is happening
- Captain & Legendary mode hp regeneration is now 50% slower.
- New Ship items: 2 new wood wall types, 2 new wood deck wall types, 2 variations decorative of hanging mats, 1 new decorative statue, 3 new paintings
- New Special Items: Toilet Bowl, Golden Toilet Bowl & Toilet Paper.
1.1.11 RC3
- Fixed incomplete cannon arming logic.
- Ai Simulator can restart itself if it crashes.
1.1.11 RC2
- Sails and rudder now increase sail speed
- Improved pathfinding on the ship.
- Dead Bodies now need to be cleaned too
- Pause Menu tactical command system reimplemented to the new build.
- Pirates now deliver cannon balls back if there is no longer cannon to arm, or they remove the ball if no place to deliver.
- Fixed bug where capture ship command will crash when pirate was grappling same time.
- Fixed bug where animal card would come when you mouse wheel scroll roster.
- Fixed bug where event system would crash out.
- Fixed bug where wild man island was empty.
- When capturing ship the barrel and other items will transfer to the inventory
- Animal Captain mode disabled.
- Captain now auto attacks too.
- Doctor Aura Logic added.
- Visited locations are now always shown on the world map
- Removed a few naughty bits from the dialog.
- Hunger emblem only shows when hunger is in yellow or red.
- Improved AI Simulator performance by 1000% (Uses less processing time).
- Fixed bug where enemy ship was also using viable ship system.
- Cannon operating is now higher priority than eating
- When hungry the damage is now 4% max hp instead of 1
- Fixed bug where Guard Post and Telescope would be higher priority than eating
- When Alt-Tabbing bug. The sail progress now wont go past 95% this fixes the potential non menu bug.
- Fixed bug where pirate sometimes was slow on ladder
- Fixed bug where pirate that wanted to join you after battle died because of some status effect, they are now removed.
- Fixed bug where crap would dissapear with the new scene cleanup system
- Campfire now restores 10% morale instead of 100% morale.
- Ship is now non viable without walls, this now fixes all probems where people could not grapple.
- Pirate Card now shows information in a different way
- Improved tooltip system little bit
- Tutorial should end properly now.
- Ship Capturing now work as intenred on big ships.
- Reverted simulation blocker when there is enemies around. Makes alot of confusion
- Added Combat Tutorial
- Tutorial will now spawn extra crew member rather than use horke
- Sail speed is reduced to 0 when there is mutiny on the ship.
- Fixed bug where game was not saving in the towns if the autosave was put off, also added popup to the game when you cant save and want to exit the game.
- Fix to when capturing the ship crew would drown with big ships
- Capturing ship no longer sink crew
- Custom group can now be selected
- Fixed bug where pirate would take small steps sometimes to the ship when grappling
- Only chicken can now use chicken nest, duh!
- Battle Music will now play on islands only when there is more than 2 enemies.
- Breakable Objects now have 1 hitpoint only
- Hunger Icon Above pirate is now only shown when its yellor or red to decrase confusion.
- Camera scroll limit added, cant move camera to left or to right infinitely
- No need to have same type tile selected in order to rotate that block, also half blocks can be roated now in 90 degree.
- No longer do animals have names, they are now just Cats, Chickens, etc
- Shops have now names above them
- Weapon Knokback on windy weather nerfed, it was fun but too op
- Animals cant be captains anymore :P
- Game will now ask for confirmation when removing used items from ship (the action will remove them completly)
- Removing all ship tiles from ship now added. only works if ship is empty and nobody is grappling
- Probable bug fixed when weapon tooltip is shown even when pause menu is closed sometimes.
- Grapple rope is now instantly removed when grapple operation ends.
- Chicken eggs are now stacking
- Dropped items are now collected instantly instead of 2 second delay before collecting
- Barrels now increase plunder loot by 5%
- Added tooltip support for all ship types that matter
- Fixed bug where animals could use human beds
- Shop Scrollbar is now hidden properly when exiting pause menu
- Pirates will now eat vitamin food even with 100% hunger if they have scurvy
- Cannon Combat added, enemies will now use cannons.
- When in pause mode the hp bars for brekable things wont be shown anymore.
- Auto-Elixir recover 20% hp instead of 20.
- Things that dont need to talk no longer talk! Yay!
- Urns and other Immobile Stuff now have new break effects and are easier to break
- Camera now focus between ships in a new ship encounter
- Fixed bug where tutorial would not start if you were coming from 1.1.5 build to 1.1.6
- Improved Scene cleanup between black screen transitions
- Fixed bug where rum was increasing max morale instead of recovering morale.. talk about typo!
- World Map no longer has visual bug
- Ship Chests now have glow too just like island interactable items
- When capturing the enemy ship the game asks you for the confirmation
- When removing pirates ability the game will ask you fr the confirmation
- UI Menu Transitions smoother, you can directly go to world map from ship builder for example
- Unsuitable Ship Notification has some more information
- When eating or drinking the morale will not go down anymore.. makes no sense.
- Basic Attack, Parry Basics, Combat Focus Skill XP increases now about 3-4x Times faster.
- Increasing Vitality now heals hp since max hp is also increasing.
- Pirate no longer freeze for moment when you order a new movement location, happens usually on captain
- Fixed bug where event could break if pirate died during one
- Tutorial Fixes and improvements(doesnt matter who you teach cleaning)
- Ability To Skip tutorial during the gameplay
- Abilit to togle on or off tutorial at the main menu
- Island Interactable Objects Glow alittle
- New Tutorial System.
- 3 New Events for the Wild Islands (Robbery,Traitor,Coward)
- Fixed bug where animal capturing was not reimplemented in new AI system.
- Teleport crew to ship has been improved, no longer spawns pirates in inaccesible places.
- New Island Spawn System
- Fixed bug where default settings were zero
- Better Fade Transitions
- New Logo
- New UI for selected group
- New Patchnotes UI
- Stun now has Stagger particles
- Added Morning Gradient
- Weather effects now alter game, windy weather increases sail speed for example.
- Non Pause Black Menus now freeze all pirate actions and morale,hunger,hpregern or any other simulation.
- Improved ship design ruleset.
- Sails and Masts now implemented
- Combat now has stagger effect.
- Pirates no longer dismante into tiny pieces.
- Status Effects are now shown in a pause menu.
- When opening the ship editor the tactical overlay for each pirate is now hidden.
- Tutorial Board is removed from the game when you start a new game.
- The 1.1.5 build is planned to have first set of tutorial overlays (expected deliver time 1-3 days).
- Morale Tweaks
- Ship Design checker, bad design wont allow sailing further.
- Bug fixes from google doc
- Bugfix: plundering a ship was giving a million null reference exceptions
- Old version of Tiles.xml was shipped with the build, causing Grocery Shop sword bug and possibly some others
- Bugfix: plundering or capturing a ship would still show a warning afterwards when sailing away
- Storm weather now appropriately applies Wet (same as Rain)
- NEW AI
- NEW WEATHER
- NEW SHIP ITEMS
- NEW EVERYTHING!
- One enemy ship now respawns at random when you sail 3..
- Scurvy now has a better description
- Passive items that have vitamins now show it in the description
- Passive items have a different amount of vitamins. Vitamins cure x stacks of scurvy.
- Crewmates emblem will now alternate between the morale face and an icon showing green/yellow/red how hungry they are