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high rated
Fixes

- Fixed achievements - “Carpenter” and “Potion Master”
- Fixed dismounting of Alpafants which would cause players to get stuck occasionally
- Fixed cases where using the “Scouting Lens” would cause the player to get stuck
- Fixed a hole in the “New Home” cave that was impossible to get out of
- Fixed a bad spawn point in “Old Home” post “The Pact” quest
- Fixed “Sprint” tutorial hanging post Marla dialogue in “The Ceremony” quest
- Fixed various floating props in the open-world
- Fixed race lever in Ancient Stables not displaying unless very close on lower graphics settings

Changes

- Changed various platforming sections to be more accessible - “Schnusky’s Bet” quest race, various Vault platforming sections, Litter Cave platforming section
- Changed Open-World Puzzle in the “Sparse Fields” region
- Added functionality to skip Schnusky’s Race cinematic in “Schnusky’s Bet” quest
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martin_twirlbound: Fixes

- Fixed achievements - “Carpenter” and “Potion Master”
- Fixed dismounting of Alpafants which would cause players to get stuck occasionally
- Fixed cases where using the “Scouting Lens” would cause the player to get stuck
- Fixed a hole in the “New Home” cave that was impossible to get out of
- Fixed a bad spawn point in “Old Home” post “The Pact” quest
- Fixed “Sprint” tutorial hanging post Marla dialogue in “The Ceremony” quest
- Fixed various floating props in the open-world
- Fixed race lever in Ancient Stables not displaying unless very close on lower graphics settings

Changes

- Changed various platforming sections to be more accessible - “Schnusky’s Bet” quest race, various Vault platforming sections, Litter Cave platforming section
- Changed Open-World Puzzle in the “Sparse Fields” region
- Added functionality to skip Schnusky’s Race cinematic in “Schnusky’s Bet” quest
Linux update please, still stuck on P1...
I'm having trouble with running the latest version on Linux.

./start.sh
Running Pine
chmod: cannot access 'Pine.x86_64': No such file or directory
./start.sh: line 21: ./Pine.x86_64: No such file or directory
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sekrez: I'm having trouble with running the latest version on Linux.

./start.sh
Running Pine
chmod: cannot access 'Pine.x86_64': No such file or directory
./start.sh: line 21: ./Pine.x86_64: No such file or directory
Ah I'm sorry! I messed up the upload - will fix asap!
The new version (pine_078c4045_33444) is still broken … I think it only contains the mac version.
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Samael-Gog: The new version (pine_078c4045_33444) is still broken … I think it only contains the mac version.
Hi I've uploaded a fixed version! It might take a bit before GOG updates it. If after downloading the latest version later today you're still having this issue then I'll mail GOG tomorrow morning.
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Samael-Gog: The new version (pine_078c4045_33444) is still broken … I think it only contains the mac version.
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martin_twirlbound: Hi I've uploaded a fixed version! It might take a bit before GOG updates it. If after downloading the latest version later today you're still having this issue then I'll mail GOG tomorrow morning.
Thanks for you reactivity. I'll check a soon as possible.
By the way, congratulation on Pine this a very good game.
Still shows the P1 version in the menu my end (Linux)...

Updated today using the _33444.sh installer.
I see this as the latest version:
pine_078c4045_33444.sh sha256 5faf4f5565377e2470f3f735a28c8cd634f60f7f9c9d58f35566cd9ce719fe3c

And I'm afraid that is still broken.

Below is the file listing I'm seeing after installing, note the Pine.app folder which contains a MacOS exectuable:
❯ file game/Pine.app/Contents/MacOS/Pine
game/Pine.app/Contents/MacOS/Pine: Mach-O 64-bit x86_64 executable, flags:<NOUNDEFS|DYLDLINK|TWOLEVEL|PIE>

File list

It seems like your deploy script is somehow bundling a MacOS build of the game with linux wrapping as the start.sh script and installation script is fine.