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So I made a fun character and I thought that later on I could increase my stats so in the future I can open up more dialogue. Turns out it's permanent?

So am I just screwed and all the options that say: "requirement not met" are not met and will never be met?
Post edited March 28, 2015 by Senteria
You could turn off the notifier that tells you that you're not meeting the req. That way you don't know and when you play through again it will be different for you. (this is what I do, though I try to meet all the req. and not miss any dialogue options. It is my first and foremost goal in RPGs that allow for it.)

I don't know how this game works, do companions affect the ability to the get dialogue options? Just create someone with the necessary requirements in the first inn (as I understand it) and use them, if possible. If not possible to use companions for dialogue unlocking, then, my recommendation is to make your main character inclined for dialogue.
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Senteria: So I made a fun character and I thought that later on I could increase my stats so in the future I can open up more dialogue. Turns out it's permanent?

So am I just screwed and all the options that say: "requirement not met" are not met and will never be met?
You will never be able to make a character that meets all dialogue requirements, there are simply too many, from stats to allegiencies, to deities etc. Don't fret about it, and play your character as he/she is made; that's what rpg is all about. Your character doesn't have prior knowledge of the people and places he/she is going to encounter.
Equipment, consumables and resting bonuses at inns or an upgraded stronghold can all raise your stats above their base values, but as Hickory said, you'll never be able to see all options in one playthrough.
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VanishedOne: Equipment, consumables and resting bonuses at inns or an upgraded stronghold can all raise your stats above their base values, but as Hickory said, you'll never be able to see all options in one playthrough.
That's okay, I don't mind that. I don't need all dialogue options unlocked. Makes it nice for replaying. I just thought I could upgrade those stats later. If I had known, I'd have been more careful with how I distributed my stats.
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Senteria: That's okay, I don't mind that. I don't need all dialogue options unlocked. Makes it nice for replaying. I just thought I could upgrade those stats later. If I had known, I'd have been more careful with how I distributed my stats.
Well, some of those options require X of an attribute. For example, you might have 14 INT, whereas an option requires 16. You can equip two +1 INT items and should be able to access that option now. So don't really worry. With this and your already strong points, you will have plenty of options to play with.
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Senteria: That's okay, I don't mind that. I don't need all dialogue options unlocked. Makes it nice for replaying. I just thought I could upgrade those stats later. If I had known, I'd have been more careful with how I distributed my stats.
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javihyuga: Well, some of those options require X of an attribute. For example, you might have 14 INT, whereas an option requires 16. You can equip two +1 INT items and should be able to access that option now. So don't really worry. With this and your already strong points, you will have plenty of options to play with.
True, I just feel like the strong stats I have are apparantly not strong enough. I play as a 'catwoman' rogue with high mechanics and stealth. However I noticed that stealth doesn't seem that important since if you go try and backstab any enemy they will flock onto me and kill me. (duh). So I gave my rogue a crossbow as secondary to launch the first shot on enemies through a sneak attack, which seems to work. I just feel disappointed that I can't get my backstab to work. I mean sure maybe against one enemy, but where would I find just 1 enemy at a time. I love the game, I just feel like I wasted a skill point in backstab that I will hardly ever use because of getting flocked.

Oh while i'm at it. Is there a point in reaching out for the soul with people? I mean sure, they look important but I just don't read wall of texts that do nothing. I can only step back, so I just don't bother reading.

Oh and quests say things like: You got 1500 exp! But in reality you barely see any exp given.
Post edited March 28, 2015 by Senteria
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Senteria: True, I just feel like the strong stats I have are apparantly not strong enough. I play as a 'catwoman' rogue with high mechanics and stealth. However I noticed that stealth doesn't seem that important since if you go try and backstab any enemy they will flock onto me and kill me. (duh). So I gave my rogue a crossbow as secondary to launch the first shot on enemies through a sneak attack, which seems to work. I just feel disappointed that I can't get my backstab to work. I mean sure maybe against one enemy, but where would I find just 1 enemy at a time. I love the game, I just feel like I wasted a skill point in backstab that I will hardly ever use because of getting flocked.

Oh while i'm at it. Is there a point in reaching out for the soul with people? I mean sure, they look important but I just don't read wall of texts that do nothing. I can only step back, so I just don't bother reading.

Oh and quests say things like: You got 1500 exp! But in reality you barely see any exp given.
Funnily enough, I have the very same kind of character, so I see your point. I really wish I had given a few more points to resolve, but thanks to perception, stealth and mechanics I have found a lot of hidden "stashes" with neat stuff. And the perception helps in dialogues too, so I am really happy now.

I have been finding stealth a life saver, as with my rogue I never get detected unless I want to and I can explore a lot of areas and plan in which order should I approach the battles. What I recommend you to do (as I also got brutally murdered when I was simply backstabbing blokes from stealth and then got cornered and gangbanged) is taking advantage from stealth and lure them into an ambush. I use either the bow (if I can't get away easily) or my daggers to damage the nearest foe (here is where backstab really shines, as if you target a vulnerable foe, you can easily deal 4-5 hits worth of damage at once, if you are lucky that is). Then I retreat back, making the enemies trigger a trap and my trusty warrior charges them. This allows me to put my rogue in a flank position where she (usually) isn't targeted and allows her to blind foes and such. I got the perk which allows you to do a "shadow step" (I don't know how it is called, but I think you know which one I am talking about). It was useless, but now at 4th lvl and some thought, I really think it's worth it.

About the soul reading, I agree too. At first it was interesting to read and all, but I got tired after the fifth one. I really wished they rewarded XP or something. And, regarding XP, it suffers the same problem BG does: the XP goes to the party, and you must divide its amount among all members, so you barely gain any. That is a bummer.
Post edited March 28, 2015 by javihyuga
Why are people so worried about XP? The game is designed to play how it plays, just play the game and don't worry so much about your XP other than keeping in mind what level you are for what area you are in. You will be able to progress fine, it's designed with knowledge and purpose. If you want your main character to have more XP than your companions, solo for a while. If you don't want your companions to be getting so much XP, consider whether you want them in your party long term or if they are just there because you need the help. If you're not going to keep them, dump them and gain the XP yourself/wait until you have others in your party that are worth the XP.

As javihyuga said, once you backstab, retreat, you don't need to stay in the thick of the battle, use your rogue as your "puller." As soon as the encounter begins after your BS, move your fighter(s) forward and your rogue back and have them switch aggro.

As far as "I don't read walls of text that do nothing." What do you want text to do other than be readable? It adds to the story, depth, lore, flavor, etc. If you don't want to increase that (you've had your fill, completely understandable), then don't read it, read it another time, save it for another playthrough. In BG/BG2 (even moreso) there were always books you could pick up and read that had stories, they are optional, and there if you want to add more to the world is all.
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Senteria: True, I just feel like the strong stats I have are apparantly not strong enough. I play as a 'catwoman' rogue with high mechanics and stealth. However I noticed that stealth doesn't seem that important since if you go try and backstab any enemy they will flock onto me and kill me. (duh). So I gave my rogue a crossbow as secondary to launch the first shot on enemies through a sneak attack, which seems to work. I just feel disappointed that I can't get my backstab to work. I mean sure maybe against one enemy, but where would I find just 1 enemy at a time. I love the game, I just feel like I wasted a skill point in backstab that I will hardly ever use because of getting flocked.

Oh while i'm at it. Is there a point in reaching out for the soul with people? I mean sure, they look important but I just don't read wall of texts that do nothing. I can only step back, so I just don't bother reading.

Oh and quests say things like: You got 1500 exp! But in reality you barely see any exp given.
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javihyuga: Funnily enough, I have the very same kind of character, so I see your point. I really wish I had given a few more points to resolve, but thanks to perception, stealth and mechanics I have found a lot of hidden "stashes" with neat stuff. And the perception helps in dialogues too, so I am really happy now.

I have been finding stealth a life saver, as with my rogue I never get detected unless I want to and I can explore a lot of areas and plan in which order should I approach the battles. What I recommend you to do (as I also got brutally murdered when I was simply backstabbing blokes from stealth and then got cornered and gangbanged) is taking advantage from stealth and lure them into an ambush. I use either the bow (if I can't get away easily) or my daggers to damage the nearest foe (here is where backstab really shines, as if you target a vulnerable foe, you can easily deal 4-5 hits worth of damage at once, if you are lucky that is). Then I retreat back, making the enemies trigger a trap and my trusty warrior charges them. This allows me to put my rogue in a flank position where she (usually) isn't targeted and allows her to blind foes and such. I got the perk which allows you to do a "shadow step" (I don't know how it is called, but I think you know which one I am talking about). It was useless, but now at 4th lvl and some thought, I really think it's worth it.

About the soul reading, I agree too. At first it was interesting to read and all, but I got tired after the fifth one. I really wished they rewarded XP or something. And, regarding XP, it suffers the same problem BG does: the XP goes to the party, and you must divide its amount among all members, so you barely gain any. That is a bummer.
Wow, indeed we have the same character. I have a new trick up my sleeve though. I found this very OP crossbow on a dead man's body. So now I can use sneak attack and fire the crossbow at an enemy and I can one hit kill at least one that way without having to worry. I don't know how I should use weapons on the rogue. Right now I fight with two swords at once which is cool I guess. I like the freedom I get, but at the same time, I don't know what weapon layout is good. I tried to do that backstab then run away but I often get engaged in a fight and I can't run away like that. Perhaps I should have taken the perk that I can break off an engagement. I actually sold the traps I found to make some cash back since i had to buy camping gear from resting at the temple. I think the crossbow works better for the rogue because a xbow is slower but deals more damage. You are not going to fire constantly with the bow, and it's one shot before I switch my weapons.

I don't know, maybe in the future I can do something about these 'special' npcs I can read into, but if not, I don't see the point. Sure you can read about NPC X story, but frankly they are not making me care if there's no interaction with the npc. It's too much text to quickly read and move on. You have to read a lot and frankly it seems to do nothing at all.
The books are also a long read but they feel optional. This whole reading into souls seems very important to the plot so you feel triggered to do so, but it's silly if it's just random stories about an npc who you will never ever talk to.
I understand some people like the books, but frankly there is too much being thrown at you in terms of names and things like that, that it goes over my head so I don't bother that much with reading books. That's okay though, but if there really is no point in searching the soul, don't make it seem so super important when it's not. I mean even the books describing the area, religion and politics are more interesting than NPC X
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Senteria: Wow, indeed we have the same character. I have a new trick up my sleeve though. I found this very OP crossbow on a dead man's body. So now I can use sneak attack and fire the crossbow at an enemy and I can one hit kill at least one that way without having to worry. I don't know how I should use weapons on the rogue. Right now I fight with two swords at once which is cool I guess. I like the freedom I get, but at the same time, I don't know what weapon layout is good. I tried to do that backstab then run away but I often get engaged in a fight and I can't run away like that. Perhaps I should have taken the perk that I can break off an engagement. I actually sold the traps I found to make some cash back since i had to buy camping gear from resting at the temple. I think the crossbow works better for the rogue because a xbow is slower but deals more damage. You are not going to fire constantly with the bow, and it's one shot before I switch my weapons.

I don't know, maybe in the future I can do something about these 'special' npcs I can read into, but if not, I don't see the point. Sure you can read about NPC X story, but frankly they are not making me care if there's no interaction with the npc. It's too much text to quickly read and move on. You have to read a lot and frankly it seems to do nothing at all.
The books are also a long read but they feel optional. This whole reading into souls seems very important to the plot so you feel triggered to do so, but it's silly if it's just random stories about an npc who you will never ever talk to.
I understand some people like the books, but frankly there is too much being thrown at you in terms of names and things like that, that it goes over my head so I don't bother that much with reading books. That's okay though, but if there really is no point in searching the soul, don't make it seem so super important when it's not. I mean even the books describing the area, religion and politics are more interesting than NPC X
Well, now that I read that, it makes a lot of sense, as I usually only use the bow when I cannot get near. I didn't really think about that, I just saw the crossbow was worth a pretty coin and sold it :P I tend to favour bows because I like them, but yeah, your approach is way better. This is making me think about how cool would it be to use a rifle for stealth distance "backstab".
About weapons, I like max speed, so I dual wield a dagger and a "stiletto" (I think it is called that way, it is a pointy dagger which ignores some RD). When it hits the enemy, it works fairly well. Prior getting these both (magical) weapons, I used a dagger and a foil (I think it is translated this way, what Jarlaxle uses). I enchanted them and worked great. I even tried a two-handed sword for the lulz, but I prefer faster attacks. But I think that almost any weapon layout works. Just make sure to have a few types of damage (sadly, blunt is a little hard for the rogue) and you will be fine.
I am not thinking much about gear, and until now (and I think that is because I am in a higher level area), hadn't have much trouble, beginning aside.
If your rogue blinds a melee opponent, then you can backstab.
The XP allocation in PoE works much the same way it did in the BG and IWD games that is that is all XP that's earned is divided up between ALL the active party members so the more members in the party the slower you'll gain levels. That's also why you saw insanely high XP values sometimes In the BG games for that reason.
I have a habit of making threads into my own thread. :P

I have 2200 cash and I don't know what to spend it on. T.T

I could buy the stiletto for 1900 but that seems ultra expensive for something with such low damage on paper.

Meh I tried it out and it seems worthless. I don't even notice any jolting touch or whatever it is.
Post edited March 29, 2015 by Senteria
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Senteria: True, I just feel like the strong stats I have are apparantly not strong enough. I play as a 'catwoman' rogue with high mechanics and stealth. However I noticed that stealth doesn't seem that important since if you go try and backstab any enemy they will flock onto me and kill me. (duh). So I gave my rogue a crossbow as secondary to launch the first shot on enemies through a sneak attack, which seems to work. I just feel disappointed that I can't get my backstab to work. I mean sure maybe against one enemy, but where would I find just 1 enemy at a time. I love the game, I just feel like I wasted a skill point in backstab that I will hardly ever use because of getting flocked.

Oh while i'm at it. Is there a point in reaching out for the soul with people? I mean sure, they look important but I just don't read wall of texts that do nothing. I can only step back, so I just don't bother reading.

Oh and quests say things like: You got 1500 exp! But in reality you barely see any exp given.
avatar
javihyuga: Funnily enough, I have the very same kind of character, so I see your point. I really wish I had given a few more points to resolve, but thanks to perception, stealth and mechanics I have found a lot of hidden "stashes" with neat stuff. And the perception helps in dialogues too, so I am really happy now.

I have been finding stealth a life saver, as with my rogue I never get detected unless I want to and I can explore a lot of areas and plan in which order should I approach the battles. What I recommend you to do (as I also got brutally murdered when I was simply backstabbing blokes from stealth and then got cornered and gangbanged) is taking advantage from stealth and lure them into an ambush. I use either the bow (if I can't get away easily) or my daggers to damage the nearest foe (here is where backstab really shines, as if you target a vulnerable foe, you can easily deal 4-5 hits worth of damage at once, if you are lucky that is). Then I retreat back, making the enemies trigger a trap and my trusty warrior charges them. This allows me to put my rogue in a flank position where she (usually) isn't targeted and allows her to blind foes and such. I got the perk which allows you to do a "shadow step" (I don't know how it is called, but I think you know which one I am talking about). It was useless, but now at 4th lvl and some thought, I really think it's worth it.

About the soul reading, I agree too. At first it was interesting to read and all, but I got tired after the fifth one. I really wished they rewarded XP or something. And, regarding XP, it suffers the same problem BG does: the XP goes to the party, and you must divide its amount among all members, so you barely gain any. That is a bummer.
If you're playing a sneaky rogue you'd also want a good mechanics skill, not just for lockpicking. So far as I've noticed all of the traps you disarm (successfully at least) get taken as items that you can immediately turn around as a trap of your own. So until your stealth skill is high enough I'd recommend you use it to scout and set the field with a few traps of your own, then place the rest of your party and de-stealth and watch enemies run afoul of the traps themselves.