It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Allright, as much as I love the game, let's be honest...It's bug ridden... These are the bugs I have ebcountered so far:

Bug 1:

Weapon of main Character disappears after level transition. Can be solved by unequippimg and equipping it again.

Bug 2:

When triggering the Gathbin quest, an angry Mob of farmers will show up whenever you fight bandits outside of your keep. You can "get rid" of the farmers but the yelling sounds will remain.

Bug 3:

When trying to enter Raedric's Hold via the sewers, the door symbol will not show up. So you have to do a frontal attack. The guards will attack without any warning.

Bug 4:

If you free the captive inside raedric's dungeon, he/she will keep telling you to free them.

Feel free to post your own bugs too :)
avatar
Soccorro: snip.
If you want Obsidian to see the bugs don't post them here, they're very active with bug reports on the Obsidian Support forum.

It's looks kinda flooded right now understandably, but they do look at every single post eventually.
I've have experienced some bugs as well.

Bug 5: I entered the bandit camp, killed most of them, but backed away, moved back in re-started combat and killed the last one. However, combat kept restarting, even though there were no monsters around.

Bug 6: Killing ruffians in Ondra's gift made me not able to pick up the loot, which was required to complete quests. This happened to me twice, and restarting the game or reloading doesn't help. At some point, I was able to pick up loot after doing many other combats.

Bug 7: In Ondra's gift, I am unable to complete a quest because I killed some guys that didn't become hostile (because I hadn't been able to pick up loot earlier), and thus, I don't get loot from these guys either that is required to complete this quest.

Bug 8 (always existed I think): When fighting spiders early in the game where Mae'var is, they often just stay where they are, so you can pick them off 1-3 at a time.

I can live with most of them, but they need to do something about Bug 5 and Bug 6. Someone has already reported it.
Post edited February 22, 2016 by potato_head
avatar
Soccorro: ...
avatar
potato_head: ...
GOG forums are *not* the place to report bugs.
avatar
potato_head: ...
avatar
Hickory: GOG forums are *not* the place to report bugs.
Just wanted to know if anybody else encountered those bugs, sorry
No harm in discussing them here, but make sure you post them on the Obsidian forums too.

I've ran into bug 5 and 6 myself, I never had combat start due to mobs i couldn't even see before this update.

And looting bug in particular can be a game breaker, so they better patch that asap.
avatar
potato_head: Bug 8 (always existed I think): When fighting spiders early in the game where Mae'var is, they often just stay where they are, so you can pick them off 1-3 at a time.
Have no idea what You're talking about O.o Mae'Var was traitor Thief from Baldur's Gate 2 Shadows of Amn - during "find proof of Mae'Var's Treachery" quest you met Edwin Oddeseiron (crazy Mage known from 1st part) and can obtain own guildhall if You're thief. As far as i know there is noone called the same in Pillars of Eternity.
Post edited February 22, 2016 by Skladzien
Apparently, a ninja-patch has just been released on Steam - so it'll probably be around on GOG in a day or two.
Lol, started a barbarian and found a space piglet in my inv. Didnt even preorder :D
avatar
potato_head: Bug 8 (always existed I think): When fighting spiders early in the game where Mae'var is, they often just stay where they are, so you can pick them off 1-3 at a time.
avatar
Skladzien: Have no idea what You're talking about O.o Mae'Var was traitor Thief from Baldur's Gate 2 Shadows of Amn - during "find proof of Mae'Var's Treachery" quest you met Edwin Oddeseiron (crazy Mage known from 1st part) and can obtain own guildhall if You're thief. As far as i know there is noone called the same in Pillars of Eternity.
Yeah, I remember Mae'Var in Baldur's Gate 2. I meant Maerwald and the spiders before you get to him.
So, apparently the raedric's hold bug and the angry farmers one are known to obsidian will be fixed in 3.0.2