Posted May 27, 2018
(Out of) Party Members:
Ghosthearts - Don't spawn their ghost companions if they are not in the party (even if you have set them to do this in their tactics options). It is also not in a Rangers default AI (the default AI has been geared for normal rangers it seems).
Actually can someone tell me if there is a limit to how many adventurers you can recruit (I read it is 8)?
Ship boarding:
There are times when a person on your ship stands and does nothing (probably out of perception range of combatants).
Factional Ship Variations:
Have the different factions have slightly different ship stats. Maybe Factions A has faster but more fragile ships, Faction B has slower but sturdier ships etc. Also do ships have a "defence" stat (is that the "ShipAttributeType": "Hittability",)? Might be nice to make the smaller ships more maneoverable (could also be used in the Factional Ship Variation idea)?
Sell Ships:
An option to sell your old ship. Also maybe a way to sell your menagerie (or just delete - mine was bugged, it installed but all pets still in my inventory with no way of getting them into the menagerie).
Trade Routes and Random Ships:
Introduce random ships who (when spawned) will follow a trade route and then despawn at their last port visit. Traders will be trading, Faction ships will be patrolling, Pirates will be raiding along these routes.
Maybe add the chance of the random ships fighting other random ships (and if you attack a trade ship, then a patrol ship in sight will try to engage you)?
Trade Options:
Introduce trade goods to the equation. Each port has an import/export, mioght as well put it to use :).
Crew Options:
You can pay to re-train party member, it'd be nice if you could do this with crew members boat skills.
Also show what class a crew and level a member is.
It would be fun to equip them as well.
World Map Zoom out:
Increased zoom out when in your ship travelling.
AI Character Settings:
A way to duplicate (copy paste) behaviours from one behaviour set to another behaviour set.
IE: Copy from the Fighter (Aggresive) behaviour set "Close the Distance" behavoiur into the Fighter (Defence) behaviour set. This is just an example (I know ther basic behaviour sets are locked), but I hope you, the reader, undertsand what I mean.
ADDED:
Levelling:
It would be nice to be able to level from the character screen (assuming you are in a safe location etc).
While out at sea (or in a tavern - it is needlessly fiddly to have to alter your party just to check to see if someone out of the party can level), the option to level any character you have on your roster - rather than just those in your party.
You could do this through the character screen and clicking on the arrow that changes the party member selected - so that instead of going from party member 1 to 5 it will carry on to out of party members. It would be handy for re-equipping too.
Added Added:
Crew Member Healing :
The option to heal your crew in the city (at a cost off course). Maybe through the supply menu.
Ghosthearts - Don't spawn their ghost companions if they are not in the party (even if you have set them to do this in their tactics options). It is also not in a Rangers default AI (the default AI has been geared for normal rangers it seems).
Actually can someone tell me if there is a limit to how many adventurers you can recruit (I read it is 8)?
Ship boarding:
There are times when a person on your ship stands and does nothing (probably out of perception range of combatants).
Factional Ship Variations:
Have the different factions have slightly different ship stats. Maybe Factions A has faster but more fragile ships, Faction B has slower but sturdier ships etc. Also do ships have a "defence" stat (is that the "ShipAttributeType": "Hittability",)? Might be nice to make the smaller ships more maneoverable (could also be used in the Factional Ship Variation idea)?
Sell Ships:
An option to sell your old ship. Also maybe a way to sell your menagerie (or just delete - mine was bugged, it installed but all pets still in my inventory with no way of getting them into the menagerie).
Trade Routes and Random Ships:
Introduce random ships who (when spawned) will follow a trade route and then despawn at their last port visit. Traders will be trading, Faction ships will be patrolling, Pirates will be raiding along these routes.
Maybe add the chance of the random ships fighting other random ships (and if you attack a trade ship, then a patrol ship in sight will try to engage you)?
Trade Options:
Introduce trade goods to the equation. Each port has an import/export, mioght as well put it to use :).
Crew Options:
You can pay to re-train party member, it'd be nice if you could do this with crew members boat skills.
Also show what class a crew and level a member is.
It would be fun to equip them as well.
World Map Zoom out:
Increased zoom out when in your ship travelling.
AI Character Settings:
A way to duplicate (copy paste) behaviours from one behaviour set to another behaviour set.
IE: Copy from the Fighter (Aggresive) behaviour set "Close the Distance" behavoiur into the Fighter (Defence) behaviour set. This is just an example (I know ther basic behaviour sets are locked), but I hope you, the reader, undertsand what I mean.
ADDED:
Levelling:
It would be nice to be able to level from the character screen (assuming you are in a safe location etc).
While out at sea (or in a tavern - it is needlessly fiddly to have to alter your party just to check to see if someone out of the party can level), the option to level any character you have on your roster - rather than just those in your party.
You could do this through the character screen and clicking on the arrow that changes the party member selected - so that instead of going from party member 1 to 5 it will carry on to out of party members. It would be handy for re-equipping too.
Added Added:
Crew Member Healing :
The option to heal your crew in the city (at a cost off course). Maybe through the supply menu.
Post edited June 01, 2018 by Kothyxaan