verwurster: Well my mage throws his 2 free aoe dingleberries and just plinks away with his wand for the duration of most fights while my cipher can get at least 1 of their equally- if not more powerful spells per encounter off and can actually hit things with their weapon when not spellcasting.
Guess which one of the 2 is more useful.
I kind of wish they would heavily limit spell charges (1-2, not 2-4) but make them all per-encounter based and have per-rest charges on class-exclusive items only so the item slots are actually worth a damn for backline casters.
Hey, the per-rest guys get Tier 1 spells per-encounter at level 9! That'll be in no time! *cries*
And then that level 3 priest joins. I put him on auto with "per-rest" unchecked, but then when something crazy happens, I hop over to him, and... Oh god, he literally has 16 spells! They get all of the spells because they're holy! Gods love them, so they don't have to study! But as a player, I'm not ready to read this much! I just want to kill these two phantoms and go back to Drunky McFirestick being useless again!
I'm kind of liking Sorcerer: The Crossbow Rework as my main character, though. Ciphers forever. Probably screwed up the spell choices some, but oh well. (Friendly fire is the devil. And it's so hard to use death lazer...)
For wizards, I just try to remind myself to go crazy if my health bars are hitting 50-60%. Or if I have to reload, then one or two spells at the start of the fight might be a very good idea...
p.s. - I will continue to be horrified forever by having to think of cantrips as "dingleberries". Thanks, Obama.