Posted June 21, 2016
This is the second time I'm playing the White March Part 2 in the Path of the damned.
First time I played with a paladin with high defense, and this encounter was very hard, yet feasible.
This time I notice something, the enemies improve accord to your level. Don't sound bad, except is almost ridiculous.
I'll explain, the first time I found them, my party was level 15 except by one character ( Maneha was behind because was the last PC added to the party) , and the enemies on this encounter had a range of 124 - 140 of deflection (amazing for the priest and druids). Because the accuracy of my party was not enough high, I stopped trying to divide them and kill them and choice to return later ( I had a very quick PC able to run from them)
After my last character reach level 15 and some of the soulbind weapons improved to their last state, I prepared everything to try to reduce the gap with the deflection (potions of accuracy, the +3 Perception rest, other trinkets, etc.). But oh surprise, they range of deflection increase to 160 - 180, and their speed, and range of vision increased as well (they were able to spot, and hit my character from far). Including their damage output.
Increasing the challenging sound good, but honestly, the discrepancy is too much, were only some items and just some XP of difference between the first time and this but the enemies got a substantial handicap.
And yes, I defeat them, but in my opinion this choice made that encounter not funny and a pain in the ass.
So, any other that come from a game from zero found this equally boring and troublesome? This bounty is only for lvl 14 or greater?
i could be wrong with the deflection values, sadly I don't have save points to validate however, is true they find and catch my character too fast, in difference with the other 6 tries I had before preparing the party
First time I played with a paladin with high defense, and this encounter was very hard, yet feasible.
This time I notice something, the enemies improve accord to your level. Don't sound bad, except is almost ridiculous.
I'll explain, the first time I found them, my party was level 15 except by one character ( Maneha was behind because was the last PC added to the party) , and the enemies on this encounter had a range of 124 - 140 of deflection (amazing for the priest and druids). Because the accuracy of my party was not enough high, I stopped trying to divide them and kill them and choice to return later ( I had a very quick PC able to run from them)
After my last character reach level 15 and some of the soulbind weapons improved to their last state, I prepared everything to try to reduce the gap with the deflection (potions of accuracy, the +3 Perception rest, other trinkets, etc.). But oh surprise, they range of deflection increase to 160 - 180, and their speed, and range of vision increased as well (they were able to spot, and hit my character from far). Including their damage output.
Increasing the challenging sound good, but honestly, the discrepancy is too much, were only some items and just some XP of difference between the first time and this but the enemies got a substantial handicap.
And yes, I defeat them, but in my opinion this choice made that encounter not funny and a pain in the ass.
So, any other that come from a game from zero found this equally boring and troublesome? This bounty is only for lvl 14 or greater?
i could be wrong with the deflection values, sadly I don't have save points to validate however, is true they find and catch my character too fast, in difference with the other 6 tries I had before preparing the party
Post edited June 21, 2016 by Belsirk