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Hi,
A silly question - does the difficulty level affect the number of XP points gained in fights, or the quality of loot?

Thanks!
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i don't know about loot but my guess is no.
As for fights, you don't get xp from fightning, so i would also guess no.
You only get xp for completing quests and your beastiary.
On higher difficulty there will be more foes, that means you also fill your beastiary faster i guess.
Well I saw in the backlog exp for kills. Thus it seems you gain exp through kills.
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EloNaj: Well I saw in the backlog exp for kills. Thus it seems you gain exp through kills.
And i am playing the game since yesterday and i don't get xp for kills.
You get xp for filling your beastiary, which you do by killing foes.
Once you have their entry completed you won't get any more xp from killing the same enemies.
Yeah, it's a bit misleading. You do get some XP for kills but only until you fill the bestiary entry for that creature type. After that you get nothing. As for the difficulty level, from what I understand it does not affect XP awards. Pretty sure it doesn't affect loot either.
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AiCola: i don't know about loot but my guess is no.
As for fights, you don't get xp from fightning, so i would also guess no.
You only get xp for completing quests and your beastiary.
On higher difficulty there will be more foes, that means you also fill your beastiary faster i guess.
Ahh fudge, that sucks with the exp, sadly this game is looking worse and worse for me with every minute played 8(
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halldojo: Ahh fudge, that sucks with the exp, sadly this game is looking worse and worse for me with every minute played 8(
Why does it matter at all? They game works how it works. You don't need to grind XP from mobs and just because you don't get XP from kills directly doesn't mean anything if it doesn't mean anything, you will progress as you are supposed to through the game because that is how it is made. If you want to simply grind mobs for XP, you can do it in a different game, this is not that sort of game, is all.
Post edited March 27, 2015 by drealmer7
That sounds like a good anti-grinding measure. Keeps you from clobbering thousands of rats.

@halldojo: Do you find that there is not enough XP to be earned? I leveled in the third map-screen and that sounds ok to me.
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halldojo: Ahh fudge, that sucks with the exp, sadly this game is looking worse and worse for me with every minute played 8(
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drealmer7: Why does it matter at all? They game works how it works. You don't need to grind XP from mobs and just because you don't get XP from kills directly doesn't mean anything if it doesn't mean anything, you will progress as you are supposed to through the game because that is how it is made. If you want to simply grind mobs for XP, you can do it in a different game, this is not that sort of game, is all.
Yeah I am noticing that now, that this is not that kind of game, it makes killing mobs in it utterly useless and makes the progression stale, when I pledged on kickstarter I was expecting something else, so for me this game is a let down, I happen to like building up characters and making them stronger and stuff like that but this game does not offer that, only the 1 government way of progressing, imo it is the lazy way of doing these kind of RPGs.

Well the problem with doing it in a different game is lack of options in that deparment, I have played most of these games and there are non left.
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alcaray: That sounds like a good anti-grinding measure. Keeps you from clobbering thousands of rats.

@halldojo: Do you find that there is not enough XP to be earned? I leveled in the third map-screen and that sounds ok to me.
In my opinion it is a horrible anti-grinding measure, after having killed like 10 mobs of the same kind you start to dread meeting them again because you pretty much do not gain anything from the combat, and I am more inclined to spend alot of time trying to avoid them which most of the time is impossible, it just feels like a waste of time. Specially given that you need to rest alot in this game and for that you need kindlings or constant travel to an inn or the keep.

But as stated this is my opinion, I do not care much for these kind of gameplay mechanics, it feels like I am being forced to play a specific way and options are limited. So far into the game it has been more of a frustration than enjoyment for me.

And yes I do feel like there is not enough XP to be earned because of this, also the xp for killing monsters is ridiculously small.
Post edited March 27, 2015 by halldojo
@halldojo:

"you start to dread meeting them again because you pretty much do not gain anything from the combat"

Have you played so much you've actually encountered this effect? I'm not sure it will even come up, depending on the design. Are you "borrowing trouble" here?

"Specially given that you need to rest alot in this game and for that you need kindlings or constant travel to an inn or the keep."

Again, I'm only on the 4th map-screen, but I've only rested twice. If I'd tried harder to conserve, I think I could do it on one rest. And I'm playing on hard and with a squishy MC.

"But as stated this is my opinion, I do not care much for these kind of gameplay mechanics, it feels like I am being forced to play a specific way and options are limited. So far into the game it has been more of a frustration than enjoyment for me."

If by "specific way" you mean that the quests force you to follow the story they want to tell, then yes, it very much is "that" kind of game. It would be a waste to pay for all that voice acting and have you guys bypass all those encounters. It was always described as a game with a story to tell. It was never described as open-world or sand box.

"And yes I do feel like there is not enough XP to be earned because of this, also the xp for killing monsters is ridiculously small."

It looks as if I will hit third level when I leave this 4th screen. I think you are wrong here.
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alcaray: "you start to dread meeting them again because you pretty much do not gain anything from the combat"

Have you played so much you've actually encountered this effect? I'm not sure it will even come up, depending on the design. Are you "borrowing trouble" here?
Yes I have played enough to have encountered this effect and I have killed ALOT without gaining any exp.

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alcaray: "Specially given that you need to rest alot in this game and for that you need kindlings or constant travel to an inn or the keep."

Again, I'm only on the 4th map-screen, but I've only rested twice. If I'd tried harder to conserve, I think I could do it on one rest. And I'm playing on hard and with a squishy MC.
Yeah that was the same for me.

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alcaray: "But as stated this is my opinion, I do not care much for these kind of gameplay mechanics, it feels like I am being forced to play a specific way and options are limited. So far into the game it has been more of a frustration than enjoyment for me."

If by "specific way" you mean that the quests force you to follow the story they want to tell, then yes, it very much is "that" kind of game. It would be a waste to pay for all that voice acting and have you guys bypass all those encounters. It was always described as a game with a story to tell. It was never described as open-world or sand box.
No, that is not what I mean, just because a game has a story and is story driven does not mean it has to be played a specific way.

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alcaray: "And yes I do feel like there is not enough XP to be earned because of this, also the xp for killing monsters is ridiculously small."

It looks as if I will hit third level when I leave this 4th screen. I think you are wrong here.
Well if it is good for you then you know, good for you.

As I stated this is my opinion based on how I percieve the game from my previous gaming experiences, and for me it is a very "meh" experience so far. Having said that, it does not mean it is like that for everyone, this is how it is for me, if it is not like this for you then great for you, but this is how this game is for me and thus it sucks for me.
Everyone wants to peel their own banana.
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alcaray: Everyone wants to peel their own banana.
Disengage! Disengage!
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halldojo: Ahh fudge, that sucks with the exp, sadly this game is looking worse and worse for me with every minute played 8(
This is actually a good thing I think. The point of the game is not to race to high level. Unless you hate the game it's better to slow down and enjoy it.

Compare to some older games that messed this up. They gave extra XP for harder modes, meaning you leveled up faster, meaning that the game actually turned out to be somewhat easier. Or those that did it the opposite, less XP for hard modes meaning it was actually harder, but it took so much longer to level up that you didn't get to the more interesting skills, and what felt hard at the beginning felt nearly impossible near the end.

So game difficulty should have nothing to do with how fast or slow you level. These should be separately configurable knobs if they're both going to be there.
I think the main reason for this is that they want the game o be challenging.
They want to prevent you from being overpowered fast and just stomping everything as you go (like Pokemon, Skyrim, etc.)