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EDIT: PoE 1


I don't want to consult a walkthrough so as not to receive spoilers. Please do not spoil me more than is necessary.

I'm in Defiance Bay. From the looks of it, you'll have to choose one of the three factions to join (a bit like Shadow Thieves vs Bodhi).

My question is, at what point do you reach the "point of no return". I'd like to do as much as posible before commiting myself to a decision, and don't want to reach a stage where I'm like "You've finished quest ABC? Sorry, but X is your faction now." So how much can I do before I'm stuck with someone?
Post edited October 08, 2020 by ZFR
This question / problem has been solved by Enebiasimage
You will notice clearly that some missions intertwine, most of them are tied to the factions, while some are given to you by citizens (like the borhtel ones).
You can increase or decrease you stand with the faction with those, but usually you are permanently tied to one faction only when you openly commit to it by doing something in their favor which directly contrasts all the others.
There is not a "precise point", but if you follow all questlines you cannot miss the focal ones.
The leaders will usually say something on the line "are you sure about this? You can't go back".
Post edited October 08, 2020 by Enebias
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Enebias: There is not a "precise point", but if you follow all questlines you cannot miss the focal ones.
The leaders will usually say something on the line "are you sure about this? You can't go back".
Thanks.

I want to join the Crucible Knights and am working towards that (thus not choosing any responses that give me penalties to Knights), but I want to do as much quests as possible for the other two factions too.
I just don't want to reach a stage where I do a quests for Dozens/Doemenel and find out that since I accepted that quest I've blown my chance with the Knights.

So you're saying such a point would be fairly obvious? I can't accidentally screw it up?
Post edited October 08, 2020 by ZFR
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ZFR: Thanks.

I want to join the Crucible Knights and am working towards that (thus not choosing any responses that give me penalties to Knights), but I want to do as much quests as possible for the other two factions too.
I just don't want to reach a stage where I do a quests for Dozens/Doemenel and find out that since I accepted that quest I've blown my chance with the Knights.

So you're saying such a point would be fairly obvious? I can't accidentally screw it up?
I don't think it is outright stated it is point of no return but it mostly makes sense. At least for Domenels. There you get quest to murder certain Crucible knight, you can't do that or you will be locked to them.
You can do the quests about delivering package (it is not their quest per se, you only meet them there) and stealing gem, those allow you to still pick.

For The Dozen you can do the quest about recovering the armour I think but you can't get the one about getting ancient weapons from ruins.

For The Knights you can do the one about creating artifical knight and getting research notes for it. The one that follows about delivering notes to their fort or something (I don't remember it much) is the one that locks you with them.
I can't rememeber if you get locked to one faction if you can still do the first quests for other ones, sorry.
OK, I should be good then. Thanks all.