Posted April 20, 2015
You said that the AI is coded in such a way that it tried to close you down, and ... That's all you said, really. The way I would envision a tankless party would be to bring members with abilities heavy on knockdown/movement reduction (there's loads of these) so this doesn't happen and to engage enemies in areas where movement is restricted - easy in dungeons, difficult outdoors (not impossible, altho I'm not sure what the aggro distance is.) Does that not work? I was not kidding when I was asking for your party composition.
Lighten up, here I am kidding ;-) It might shock you, but I'm having these discussions because I'm going out of my way to find as much as possible that's wrong with the game - personally, I can see very little, but I already understood why would some people prefer to get experience per encounter, why do some people dislike the writing or why are some people opposed to how attributes work. I would not be wasting my time with such arguments if I wasn't getting anything out of it, of course, I sort of presume that the other side wants to discuss the game in other terms than "I agree with everything you just said!" Do note that I never said either that you or your view is wrong and at the time I said you may be playing this particular game wrong I have promptly added that limiting player too much is also a negative (question is how much it limits the player - it is a tactical RPG after all, not every combination ever should work, only those which make sense.)
Lighten up, here I am kidding ;-) It might shock you, but I'm having these discussions because I'm going out of my way to find as much as possible that's wrong with the game - personally, I can see very little, but I already understood why would some people prefer to get experience per encounter, why do some people dislike the writing or why are some people opposed to how attributes work. I would not be wasting my time with such arguments if I wasn't getting anything out of it, of course, I sort of presume that the other side wants to discuss the game in other terms than "I agree with everything you just said!" Do note that I never said either that you or your view is wrong and at the time I said you may be playing this particular game wrong I have promptly added that limiting player too much is also a negative (question is how much it limits the player - it is a tactical RPG after all, not every combination ever should work, only those which make sense.)
Post edited April 20, 2015 by Fenixp