Posted February 16, 2017
high rated
Changelog for Update 4 / GOG-3 (Windows) (16 February 2017):
- Changed the sprint mode to a sprint toggle (read: auto-sprint). Hit the sprint button once and sprint mode is enabled (if energy is above 20%), hit it again and sprint mode is off.
- Reduced the effect of ANI slowing down due to her corrosion level.
- Difficulty balancing: Slightly reduced the damage of the stone giant attacks
- Difficulty balancing: Added a 10% miss rate for the sand worms and tumblers
- Fixed a bug preventing Attractor or Memory Upgrade to get unlocked when specific events or triggers are missed.
- Made sure that Attractor and Thruster are disabled during the endgame sequence.
Changelog for Update 3 (added 16 February 2017):
- Added an option to disable the UI for screenshots or video recording purposes. Toggle it with F3.
- Increased the movement speed of ION and ANI: 20% with the Hybrid Thruster, more noticeably when sprinting and sideways.
- Reduced energy consumption from sprinting by 30%.
- Fixed a problem with the compass not switching further after repairing the third radio tower. No replay needed. Your old savegames should work fine now.
- Fixed a problem with the compass not switching further after returning to the forest with 12 Tetrerium and the radio stations fixed, synched and having called P1 for the second time.
- Added a significant amount of additional resources in the desert and western forest areas.
- Improved the timing of a series of voiceover dialogs.
- Fixed a bug that caused ANI to fall from the Skyscraper once getting in range. And falling from skyscrapers usually hurts. We don't want to hurt ANI.
Changelog for Update 2 (added 16 February 2017):
- Changed crafting rules for Light Probe to require 2 x Crystal instead of Tetrerium and Plasma Charge to require 3 x Ferron instead of Tetrerium
- Fixed Thruster achievements (they were not progressing past 1)
- Added a rotating automatic save system, which always stores the last 3 autosaves that you can choose from when something unexpected happened
- Clicking "Retry" on the gameover screen will now open the load game menu
- Added more resources in the desert
- Fixed and improved the display of the guiding compass task markers
- Reduced ANIs fall damage by 20%
- Increased ANIs Plasma Charge damage by 25%
- Fixed a few typos
- Fixed a possible dead-end when first returning from the desert after the third sandstorm
- Fixed a problem with ANIs behavior in the ice cave
- Adjusted the volume of a series of voiceovers
- Fixed a dead end due to a wrong condition if ANI was found before Sister's CommArray was repaired
- Improved ANIs pathing through portals that ION made
Changelog for Update 1 (added 16 February 2017):
- Fixed XBox Controller sensitivity
- Added option to toggle motion blur
- Fixed a rare teleporter bug that would prevent opening new portals
- Fixed a few spanish text formatting errors
- Fixed a spot in the desert where ANI disappeared
- Changed the sprint mode to a sprint toggle (read: auto-sprint). Hit the sprint button once and sprint mode is enabled (if energy is above 20%), hit it again and sprint mode is off.
- Reduced the effect of ANI slowing down due to her corrosion level.
- Difficulty balancing: Slightly reduced the damage of the stone giant attacks
- Difficulty balancing: Added a 10% miss rate for the sand worms and tumblers
- Fixed a bug preventing Attractor or Memory Upgrade to get unlocked when specific events or triggers are missed.
- Made sure that Attractor and Thruster are disabled during the endgame sequence.
Changelog for Update 3 (added 16 February 2017):
- Added an option to disable the UI for screenshots or video recording purposes. Toggle it with F3.
- Increased the movement speed of ION and ANI: 20% with the Hybrid Thruster, more noticeably when sprinting and sideways.
- Reduced energy consumption from sprinting by 30%.
- Fixed a problem with the compass not switching further after repairing the third radio tower. No replay needed. Your old savegames should work fine now.
- Fixed a problem with the compass not switching further after returning to the forest with 12 Tetrerium and the radio stations fixed, synched and having called P1 for the second time.
- Added a significant amount of additional resources in the desert and western forest areas.
- Improved the timing of a series of voiceover dialogs.
- Fixed a bug that caused ANI to fall from the Skyscraper once getting in range. And falling from skyscrapers usually hurts. We don't want to hurt ANI.
Changelog for Update 2 (added 16 February 2017):
- Changed crafting rules for Light Probe to require 2 x Crystal instead of Tetrerium and Plasma Charge to require 3 x Ferron instead of Tetrerium
- Fixed Thruster achievements (they were not progressing past 1)
- Added a rotating automatic save system, which always stores the last 3 autosaves that you can choose from when something unexpected happened
- Clicking "Retry" on the gameover screen will now open the load game menu
- Added more resources in the desert
- Fixed and improved the display of the guiding compass task markers
- Reduced ANIs fall damage by 20%
- Increased ANIs Plasma Charge damage by 25%
- Fixed a few typos
- Fixed a possible dead-end when first returning from the desert after the third sandstorm
- Fixed a problem with ANIs behavior in the ice cave
- Adjusted the volume of a series of voiceovers
- Fixed a dead end due to a wrong condition if ANI was found before Sister's CommArray was repaired
- Improved ANIs pathing through portals that ION made
Changelog for Update 1 (added 16 February 2017):
- Fixed XBox Controller sensitivity
- Added option to toggle motion blur
- Fixed a rare teleporter bug that would prevent opening new portals
- Fixed a few spanish text formatting errors
- Fixed a spot in the desert where ANI disappeared