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Hi, I cannot figure out FOR THE LIFE OF ME how to deal with unemployment. Its drving me crazy. I have an unemployment rate of 24%, but Firehouses, Papyrus makers etc are vacant. The overseer of labour is bugged and tells me that everything is fine.
How can i shift workers. What is this bullshit mechanic? MY GOD PLEASE HELP
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hanshubertus: Hi, I cannot figure out FOR THE LIFE OF ME how to deal with unemployment. Its drving me crazy. I have an unemployment rate of 24%, but Firehouses, Papyrus makers etc are vacant. The overseer of labour is bugged and tells me that everything is fine.
How can i shift workers. What is this bullshit mechanic? MY GOD PLEASE HELP
Most likely your road placement is at fault. If so I'd suggest playing the first few levels of the campaign again where most of the necessary concepts are explained, including how buildings get workers.

In any case, if your firehouses don't have any workers but you have 24% unemployment then your firehouse labour seeking guy (forgot what he's called) can't reach any houses. If you have at least 1 population and place a building next to a road that requires workers, like a firehouse, then that building sends out a little dude in a random direction along the road. As soon as he reaches some houses then he recruits workers for his building.

So if a firehouse doesn't have any workers then the firehouse isn't next to a road, or it is too far from houses, or there are too many intersections between the firehouse and nearby houses. The last one is problem because when the labour seeking guy reaches an intersection he randomly chooses which path to take. So even if houses are only 10 tiles away along the road from a firehouse, but there are 3 four-way intersections along the way, then its very unlikely that the labour seeking guy will reach the houses.
A picture of a sample of your building pattern would help a lot.