Posted January 30, 2014
I found 2 standard ways for doig things. Despite most common solutions found on the web, these patterns does not requires road blocks (yeah no road blocks !)
H = house
R = road
S = other building
E = Garden/empty space
1) a spiral, in the middle I just place the biggest entertainment plaza, then I just mare a spiral roard (1,5 spires about) with enough space for homes to grow up to 4 spaces, the only problem with the spiral is that bazar routes are ways too short If I place the bazar in the outer of the spiral
RRRRRRRRR
RHHHHHHHH
RHHHHHHHH
RHHEEEEEEE
RHHEEEEEEE
RHHEESRSSE
RHHEESRRRR <----- entertainment
RHHEESRSSR
RHHEESRSSR
RHHEEEEEER
RHHEEEEEER
RHHHHHHHHR
RHHHHHHHHR
RRRRRRRRRR
here's again the spiral only with roads
Buildings starts from here
<----------
__________SSS
__________SSS <----- Temple
__________SSS
RRRRRRRRR
R ___________
R ___________
R ___________
R ___________
R ______R____
R ______RRRR
R ______R___R
R ______R___R
R __________R
R __________R
R __________R
R __________R
RRRRRRRRRR
HH <-- some outer houses
HH
RRRRRRRRRR ----> road to industries
____________R
____________R
____________R
the spiral is very compact and I used it to beat most of the campaign at very hard difficulty. If you need to give employes to nearby (~20/25 tiles) industries you can just build some outer hohuses, temples goes into the corners so that they take just 1 tile of road and leave space for other buildings. Road blocks are questionable because when there is much citizens walking they start ignoring roadblocks, thanks to spirals you need just 1 roadblock to let communicate bazar with granaries, or better use 2 bazars, like this
B=bazar
RRRRRRR__SSS
_____BB BB_SSS <----- Temple / 2 bazars
_____BB BB_SSS
RRRRRRRRRR
R ___________
R ___________
R ___________
R ___________
R ______R____
R ______R RRR
R ______R___R
R ______R___R
R __________R
R __________R
R __________R
R __________R
RRRRRRRRRR
even if randomly one of the traders of the bazars goes not in the spiral the other goes inside and feed you houses., by the way you can also build houses outside the spiral, in that case there's no need for additional bazars (using multiple bazars is highly suggested, in certain maps if you balance food production correctly you get free farms for exporting goods, but in case of Osiris wrath you need some extra storage to avoid starving and that is achieved with granaries, bazars: 2 granaries and 5 bazars every 3000 citizens is the bare minimum )
.. there are few more patterns I'd like to share but no time right now to explain (they remember a straight line, a zig-zag and a cross anyway, all of the does not requires roadblocks, and that is friendly for people that like to have a city with 40.000 or more people inside)
There's also people that studied the "random walk" algorithm to predict where wanderers units will travel.
Anything else to share?:)
H = house
R = road
S = other building
E = Garden/empty space
1) a spiral, in the middle I just place the biggest entertainment plaza, then I just mare a spiral roard (1,5 spires about) with enough space for homes to grow up to 4 spaces, the only problem with the spiral is that bazar routes are ways too short If I place the bazar in the outer of the spiral
RRRRRRRRR
RHHHHHHHH
RHHHHHHHH
RHHEEEEEEE
RHHEEEEEEE
RHHEESRSSE
RHHEESRRRR <----- entertainment
RHHEESRSSR
RHHEESRSSR
RHHEEEEEER
RHHEEEEEER
RHHHHHHHHR
RHHHHHHHHR
RRRRRRRRRR
here's again the spiral only with roads
Buildings starts from here
<----------
__________SSS
__________SSS <----- Temple
__________SSS
RRRRRRRRR
R ___________
R ___________
R ___________
R ___________
R ______R____
R ______RRRR
R ______R___R
R ______R___R
R __________R
R __________R
R __________R
R __________R
RRRRRRRRRR
HH <-- some outer houses
HH
RRRRRRRRRR ----> road to industries
____________R
____________R
____________R
the spiral is very compact and I used it to beat most of the campaign at very hard difficulty. If you need to give employes to nearby (~20/25 tiles) industries you can just build some outer hohuses, temples goes into the corners so that they take just 1 tile of road and leave space for other buildings. Road blocks are questionable because when there is much citizens walking they start ignoring roadblocks, thanks to spirals you need just 1 roadblock to let communicate bazar with granaries, or better use 2 bazars, like this
B=bazar
RRRRRRR__SSS
_____BB BB_SSS <----- Temple / 2 bazars
_____BB BB_SSS
RRRRRRRRRR
R ___________
R ___________
R ___________
R ___________
R ______R____
R ______R RRR
R ______R___R
R ______R___R
R __________R
R __________R
R __________R
R __________R
RRRRRRRRRR
even if randomly one of the traders of the bazars goes not in the spiral the other goes inside and feed you houses., by the way you can also build houses outside the spiral, in that case there's no need for additional bazars (using multiple bazars is highly suggested, in certain maps if you balance food production correctly you get free farms for exporting goods, but in case of Osiris wrath you need some extra storage to avoid starving and that is achieved with granaries, bazars: 2 granaries and 5 bazars every 3000 citizens is the bare minimum )
.. there are few more patterns I'd like to share but no time right now to explain (they remember a straight line, a zig-zag and a cross anyway, all of the does not requires roadblocks, and that is friendly for people that like to have a city with 40.000 or more people inside)
There's also people that studied the "random walk" algorithm to predict where wanderers units will travel.
Anything else to share?:)