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Hello,

About the Gameplay and Interface Options... I there a checkbox to disable the camera-auto-movement back to the character after you give him a move command? I find this really iffy.
Basically I like games which don't take control away from the player - Battletech did that perfectly (as options).
Post edited August 21, 2018 by AlienMind
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AlienMind: About the Gameplay and Interface Options... I there a checkbox to disable the camera-auto-movement back to the character after you give him a move command? I find this really iffy.
Basically I like games which don't take control away from the player - Battletech did that perfectly (as options).
Oh yeah, we actually had a lot more automation of this kind originally but tried to reduce this in a "smart" manner, that is, have the game automatically recognise when the camera should focus on something and when it shouldn't. A hard setting like this appears sensible to me personally, though. Forwarding this.
Huge thanks! I'm all for camera movement when something happens, but if I move character from one place to another, and nothing happens, It would be great if camera stayed where the player left it. Sorry English isn't my first language :|
Hello,

I have one request, a colorblind option.
I have a really hard time to see red circles.
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AlienMind: About the Gameplay and Interface Options... I there a checkbox to disable the camera-auto-movement back to the character after you give him a move command? I find this really iffy.
Basically I like games which don't take control away from the player - Battletech did that perfectly (as options).
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F4LL0UT: Oh yeah, we actually had a lot more automation of this kind originally but tried to reduce this in a "smart" manner, that is, have the game automatically recognise when the camera should focus on something and when it shouldn't. A hard setting like this appears sensible to me personally, though. Forwarding this.
Personally I hate the auto-centering. Bugs the hell out of me and messing up my momentum.
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F4LL0UT: Oh yeah, we actually had a lot more automation of this kind originally but tried to reduce this in a "smart" manner, that is, have the game automatically recognise when the camera should focus on something and when it shouldn't. A hard setting like this appears sensible to me personally, though. Forwarding this.
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The_Pastmaster: Personally I hate the auto-centering. Bugs the hell out of me and messing up my momentum.
It's especially annoying when trying to figure out which potential EVAC zone is the closest to your current position - every time I enable/disable the EVAC zone, the damn camera changes location AND zoom! At least the evac zones are zoomed out a tad more than usual, but figuring out the best one is definitely adding a chunk of time to each level I play through.
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The_Pastmaster: Personally I hate the auto-centering. Bugs the hell out of me and messing up my momentum.
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squid830: It's especially annoying when trying to figure out which potential EVAC zone is the closest to your current position - every time I enable/disable the EVAC zone, the damn camera changes location AND zoom! At least the evac zones are zoomed out a tad more than usual, but figuring out the best one is definitely adding a chunk of time to each level I play through.
I think I found a work-around for when you're in the "move phase" of, well, moving your agents around. After they start moving, use WASD to move the screen around and it won't move.