Posted August 22, 2018
The most striking issue for me is how enemies can fire through every gap as if it was very clear line of sight, like small gaps in windows, past other objects disrupting vision and the only penalty is still the cover mechanic of the character being shot at where he/she is at, not anything on the path to the character.
What if objects you fire past give a penalty too, so that the more impossible shots they and you try would have additional penalties to hit, making it a bit more realistic and progressive?
Trying to get clear line of sight and positioning becoming more important that way, granted you would also have to tweak the AI more to move around more and try to get into a better position as well.
Right now they tend to just sit tight where they are and fights become rather stale.
What if objects you fire past give a penalty too, so that the more impossible shots they and you try would have additional penalties to hit, making it a bit more realistic and progressive?
Trying to get clear line of sight and positioning becoming more important that way, granted you would also have to tweak the AI more to move around more and try to get into a better position as well.
Right now they tend to just sit tight where they are and fights become rather stale.
Post edited August 22, 2018 by Wintermist