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I took a look at Krugh and i really don't find anything difficult about it.

I recorded a video while i played the mission from start to finish. I played at half speed for the most part (on normal difiiculty setting) because that makes it easyer to spot what the clicks on the interface do and stuff.

Due to youtube restrictions on videos lenght i had to split it into 3 videos to upload it. Maybe watching the mission being played and won will help you a bit.

Krugh, part1
Krugh, part2
Krugh, part3
Post edited March 05, 2011 by Namur
That's helpful. I wonder how you recorded that.

I've only seen a little bit of the first clip. I tired to get the Frame into a position where it could be installed in Krugh, many times, with no success; it just would never turn green. I think this must be the key to the whole thing. Will try again, because the scenarios after Krugh are even harder, insanely so.

I'd love to punch the designers in the face, again and again, crushing their face bones into their brains, screaming: Easy setting is supposed to be EASY you PRICKS!
Post edited March 07, 2011 by bearcat33
The recording was done with FRAPS

The next mission, Freeborn, you get a Bomb Lab level 3, so it's just a matter of terraforming towards the portal's orbit while using howitzer's to keep the enemy from expanding by building on the left and right side paths. Depending on how fast you can build you might have to build units to conter enemy units attacks. In that case you should go for aerial units capable of targeting other units, since land and subterra attacks are out due to the nature of the terrain. If you build fast enough and start right off the bat hitting the enemy's sturctures with howitzer's, it willd devert energy to putting shields up and repairs, which means that if you play it right it won't even have a chance of building units (no energy)
avatar
Namur: The recording was done with FRAPS

The next mission, Freeborn, you get a Bomb Lab level 3, so it's just a matter of terraforming towards the portal's orbit while using howitzer's to keep the enemy from expanding by building on the left and right side paths. Depending on how fast you can build you might have to build units to conter enemy units attacks. In that case you should go for aerial units capable of targeting other units, since land and subterra attacks are out due to the nature of the terrain. If you build fast enough and start right off the bat hitting the enemy's sturctures with howitzer's, it willd devert energy to putting shields up and repairs, which means that if you play it right it won't even have a chance of building units (no energy)
Thank you for the advice.

Krugh scenario, after seventeen (Fucking SEVENTEEN!) more attempts:

There is just something seriously BROKEN about this game. I was able to install the frame, and made good progress taking over enemy cores with my own. When I captured enemy structures, I turned them into energy.

I have not even built any labs--- None! Energy, very slowly, painfully slowly, is increasing.

But....if the enemy manages to capture even ONE of my cores, even ONE!, suddenly energy not only stops climbing but starts SKYROCKETING downhill into the negative numbers??????!!!!!!!!!!!!!! WHAT THE FUCK??

I have lost exactly ONE CORE! ONE! ONE!

That means a tiny, tiny decrease in energy income, by LOGIC LOGIC LOGIC.

Instead, I am now BLEEDING huge insane amounts of energy???? HOW!?

I HAVE NO LABS!
I HAVE NO LASERS!
WHERE is the energy GOing???????

It makes sense that your increase would slow, but not that suddenly you would LOSE huge huge amounts of energy! HOW is this possible? Where is the energy going?

Unless your brain turns into a computer, and you instantly and EXACTLY place your takeover core in the mathematically EXACT position at the EXACT time, you lose----Krugh requires you to EXACTLY place your takeover cores, and that is just stupid. Im not a computer, how can I tell the micromillimeter location required?

This isnt' a game, its a being raped up the assshole.


The game allows the enemy to move at a speed of five thousand, while you move at a speed of three. What. The . FUCK?
If there's one thing the video i've uploaded proves is that there's nothing particulary difficult about the scenario, as long as you understand the game mechanics. I'm definitely not a computer, so...

If you aren't disposing of the enemy weapons you capture, you're wasting energy, all weapons are useless in this scenario and they all drain energy.

If you are allowing enemy howitzers to fire upon your base, you're wasting energy with repairs.

If your buiding materials are getting nailed half way to the buiding site, you're wasting energy.

If you are using your full perimeter field instead of micromanaging some of the single cores, you're wasting energy

And yeah, a single core can make all the difference between energy going up or down. Just watch my video and you'll spot that at one point i was completely drained, energy was stuck at 4, even my subterra units stopped moving. I had a single core getting hit by a howitzer and as such that core was eating up a whole lot of energy, I simply unistalled it, and voila, energy started going up.

Also, your frame is installed, right ? Which means it's recharging and constantly draining alot of energy.

If you don't know the game mechanics any game will be hard as hell.