Posted September 29, 2008
Perimeter from the Russian company KD-labs is one of those special games that crops up every now and then, It may not be a perfect polished big brand name game from a huge company such as Blizzard. But its heart is definitely in the right place and it does its best to shatter the cliche of all RTS games since command and conquer.
The story is truely a unique experience, that will capture your mind and imagination in its grip, showing you a high level of orgininality that is unexpected in such games. The plot following various factions of humans and spirits living in massive flying forts that resemble something like cathedrals as they journey through interconnected realities to try and find their own paradise. Yet everywhere they set foot the Scourge attacks. Literally growing out of the ground like a plague of nightmares and hell bent on removing both from the world they currently inhabit. The only choice to flee to the next dimension and try to find that fabled paradise where the scourge do not exist.
The game breaks all traditional molds. There is no gold or wood to harvest, no set resource you have to mine. Instead you depend on terra forming the earth and building energy spires to suck the energy from it.
The more land you hold the more energy you can generate, which might not sound too diffrent, but in the game it changes everything. Instead of fighting over small points of the map to gain an advantage. The entire battlefield is your resource. Which can really affect the game play. Other features such as your units, which arn't set in little specialized roles and can be nano morphed into any other unit in the game allow for counter attacking and changing stratagy when fighting opponent armies on the fly. And being able to tap into your opponents energy network and steal it and their structures truely makes for a new and amazing experience.
This game is definitely worth the time of anyone who enjoys RTS games, it can be a little punishing in places. And the story a little fragmented, although easy to follow once you realize how it's being told.
But the rest of the games good points massively out weigh these minor and overcomable details
The only problem I had with this game is that it does not get along with duel cores, the game will run at double the speed if you have a duel core system, which most people probably do these days. This however is easily fixed in a matter of seconds. Simply press Alt + Ctrl + Delete. Go to the processes tab, Right click perimeter.exe, click set affinity and than un select the second core. It should be called CPU 1.
Then hit okay, the game will now run perfectly .
The story is truely a unique experience, that will capture your mind and imagination in its grip, showing you a high level of orgininality that is unexpected in such games. The plot following various factions of humans and spirits living in massive flying forts that resemble something like cathedrals as they journey through interconnected realities to try and find their own paradise. Yet everywhere they set foot the Scourge attacks. Literally growing out of the ground like a plague of nightmares and hell bent on removing both from the world they currently inhabit. The only choice to flee to the next dimension and try to find that fabled paradise where the scourge do not exist.
The game breaks all traditional molds. There is no gold or wood to harvest, no set resource you have to mine. Instead you depend on terra forming the earth and building energy spires to suck the energy from it.
The more land you hold the more energy you can generate, which might not sound too diffrent, but in the game it changes everything. Instead of fighting over small points of the map to gain an advantage. The entire battlefield is your resource. Which can really affect the game play. Other features such as your units, which arn't set in little specialized roles and can be nano morphed into any other unit in the game allow for counter attacking and changing stratagy when fighting opponent armies on the fly. And being able to tap into your opponents energy network and steal it and their structures truely makes for a new and amazing experience.
This game is definitely worth the time of anyone who enjoys RTS games, it can be a little punishing in places. And the story a little fragmented, although easy to follow once you realize how it's being told.
But the rest of the games good points massively out weigh these minor and overcomable details
The only problem I had with this game is that it does not get along with duel cores, the game will run at double the speed if you have a duel core system, which most people probably do these days. This however is easily fixed in a matter of seconds. Simply press Alt + Ctrl + Delete. Go to the processes tab, Right click perimeter.exe, click set affinity and than un select the second core. It should be called CPU 1.
Then hit okay, the game will now run perfectly .