Posted November 21, 2020
Hi
I can't find any reference in the Manual to what those bells mean. Sometimes they ring, sometimes they don't.
There are at least two types. When a bell rings I click on several icons to open e.g., Church, Guild, Town Hall, thinking the bells may be a sign to visit one of these places for information or some kind of interaction, but nothing I've done has got those bells to stop ringing.
Are they an 'invitation to Player Action', and if not, are they at least a sign of a Condition of which the Player needs to be aware, and is there a way to specifically mute those bells apart from muting all background noises of that SFX set?
If this is explained in the Manual, please point me to that location.
Thanks
I can't find any reference in the Manual to what those bells mean. Sometimes they ring, sometimes they don't.
There are at least two types. When a bell rings I click on several icons to open e.g., Church, Guild, Town Hall, thinking the bells may be a sign to visit one of these places for information or some kind of interaction, but nothing I've done has got those bells to stop ringing.
Are they an 'invitation to Player Action', and if not, are they at least a sign of a Condition of which the Player needs to be aware, and is there a way to specifically mute those bells apart from muting all background noises of that SFX set?
If this is explained in the Manual, please point me to that location.
Thanks
No posts in this topic were marked as the solution yet. If you can help, add your reply