JmanisCatharg: So, using my first ever captain for auto-trading between Oslo and Lubeck (ref images)
I'm just experimenting since I've never used auto-trading before, so it's probably not amazing, but regardless.... running it for a bit, I'm getting numerous runs pulling in a loss.... not by a small amount either, sometimes several thousand thaler.
I don't understand how that's happening, since for both towns, the max buy price I'm setting is lower than the minimum sell price I've set.
Halp plox?
Patrician 2:
Captain counts crew's & his own expensive wage in the bill (no crew=no loss). Therefore you should make each trip filled to the brim with goods with skeleton crew of snaikka (pronounced "Shneck"). Bigger ships worth only if almost full and they are slower by 20-40%, always pirated... Not worth it seems. Most likely your ships aren't loaded due to the non fitting price brackets. But to see what's wrong you need to understand how does auto-trade works. Auto-trade takes quarter of the day to fullfill (for example selling any amount of goods takes 6 hours, then transfering takes 6 hours) [note: in P2 it takes 12 hours per action]. When your captain is trading he is using price set per each item as if you bought 1, then another, et cetera with bonuses for commerce skill he have (5 skill=10% bonus: if set to buy IG for 322, he actually stops at market price of 355 but still pays 322). Most players buy&sell in bulk and accustomed to much lower average prices. If you set to buy iron goods for 400-450 per single item, your average price would be ~340-370, which is pretty good. You probably never find an iron goods on hard difficulty for 330. I haven't yet bought a wool consistently cheaper than 1150, skins 860, pig iron could be 1350 (only to owned manufactures).
Advanced tactic: 1st captain for buying in several cities, delivering it to storehouse (he will always report loss) and 2nd captain for selling sitting in the city (set to transfer to ship, sell, transfer back leftovers), 3rd captain to deliver from single city to many, because markets tend to saturate. But which price to set for selling? You need to click grey 2-story building with red roof to calculate weekly consumption minus local production. There are 3 steps for prices: Below 1 week of consumption (deficit, prices climb, citizens unhappy, but your reputation rises as supplier of scarce goods), from 1 to 2 weeks (moderate prices, satisfied citizens, small reputation bonus), non less than 2 weeks of consumption (prices are good only for mass production, but citizen happy and no reputation). Player should balance reputation, mood of citizens and profit. Usually player's reputation is much higher than money needed for advancing so I would recommend to sell exactly at "1 week of consumption" price. You either need to find price table for your game version & difficulty or sell that commodity until you saturate market with 1 week level of goods and write down the resulting price with +-5% error margin. That price will be used for every city unless demand is higher throught Hanse (like pig iron in early years, wool).
Captain is selling exactly the same: 1 by 1 with set price for last item without added bonus for commerce. Amusingly if your cities are large and not saturated you can set the same prices to sell and buy and make a profit. At some point you might even sell at loss to keep poors from emigrating to buy your other goods. With manufactories you need workers and should care for your cities. Never rely on AI traders for Big Four (fish, beer, grain and timber).
Now demand and consumption and happiness are different things. Nobody ever needs iron tools for happiness but many consume it.
Another strategy is awaiting the prices. If you bought good amount for good price you don't need to sell immideately. Set your city-seller to sell more expensive than "1 week prices". If other players/convoys/local merchants visit rarely you can stretch profit for months. That's how it's done with grain speculating in winter months. IIRC prices gets higher mid winter in February or so due to lower production. If you have big leftovers you need to slightly lower buying prices to buy less, try to never lower the selling price, today's abundance is tomorrow's deficit.
If you have too much to sell, never lower selling price. Lower *buying* price to get less items for cheaper price. Eastern cities often stocked with hundreds of furs, Western with wine& species, you can sell it for years because demands depends on rich strata and they are very fickle, leaving immideately in case of problems.