Posted April 15, 2019
Hello there !
I just bought the game few days ago but i can't manage to run it...
PC Specs are :
Linux Mint 19.1 Cinnamon
i5 6600K
GTX 1070 (418.56 drivers)
16 GB RAM
I have the following ERROR message when i try to run it :
ERROR [Game Render] GdxSnippets - Could't load shared library 'libdico4j.so' for target: Linux, 64-bit
[Lwjgl3Application] Exception caught in render thread.
Here's the crash log :
****************************************
Game:
****************************************
Version: 1.0.6
monitor:
[0] DVI-D-0 1920x1080 (primary)
640x480 (59, 75 hz)
800x600 (60, 75 hz)
1024x768 (60, 75 hz)
1280x720 (60 hz)
1280x800 (59 hz)
1280x1024 (60, 75 hz)
1600x900 (60 hz)
1680x1050 (59 hz)
1920x1080 (60 hz)
selected video mode:
1280x720 (60 hz, windowed) on monitor '[0] DVI-D-0 1920x1080'
OpenGL:
GeForce GTX 1070/PCIe/SSE2 (3.2.0 NVIDIA 418.56)
****************************************
System:
****************************************
OS: Linux amd64, version 4.15.0-47-generic
number of processors: 4
****************************************
Log:
****************************************
...
****************************************
Stacktrace:
****************************************
java.lang.UnsatisfiedLinkError: com.codedisaster.dico.LibIO.nativePakOpen(Ljava/lang/String;Ljava/lang/String;)J
at com.codedisaster.dico.LibIO.nativePakOpen(Native Method)
at com.codedisaster.dico.LibIO.pakOpen(LibIO.java:67)
at com.robotality.game.assets.PakFileReader.openArchives(PakFileReader.java:164)
at com.robotality.pulp.PulpHeroAdapter.create(PulpHeroAdapter.java:35)
at com.robotality.game.adapter.GameApplicationAdapter.create(GameApplicationAdapter.java:79)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.notifyNewWindow(Lwjgl3Window.java:229)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.renderThreadFunction(Lwjgl3Application.java:161)
at java.lang.Thread.run(Thread.java:748)
Does anyone have the same issue on Linux ?
I just bought the game few days ago but i can't manage to run it...
PC Specs are :
Linux Mint 19.1 Cinnamon
i5 6600K
GTX 1070 (418.56 drivers)
16 GB RAM
I have the following ERROR message when i try to run it :
ERROR [Game Render] GdxSnippets - Could't load shared library 'libdico4j.so' for target: Linux, 64-bit
[Lwjgl3Application] Exception caught in render thread.
Here's the crash log :
****************************************
Game:
****************************************
Version: 1.0.6
monitor:
[0] DVI-D-0 1920x1080 (primary)
640x480 (59, 75 hz)
800x600 (60, 75 hz)
1024x768 (60, 75 hz)
1280x720 (60 hz)
1280x800 (59 hz)
1280x1024 (60, 75 hz)
1600x900 (60 hz)
1680x1050 (59 hz)
1920x1080 (60 hz)
selected video mode:
1280x720 (60 hz, windowed) on monitor '[0] DVI-D-0 1920x1080'
OpenGL:
GeForce GTX 1070/PCIe/SSE2 (3.2.0 NVIDIA 418.56)
****************************************
System:
****************************************
OS: Linux amd64, version 4.15.0-47-generic
number of processors: 4
****************************************
Log:
****************************************
...
****************************************
Stacktrace:
****************************************
java.lang.UnsatisfiedLinkError: com.codedisaster.dico.LibIO.nativePakOpen(Ljava/lang/String;Ljava/lang/String;)J
at com.codedisaster.dico.LibIO.nativePakOpen(Native Method)
at com.codedisaster.dico.LibIO.pakOpen(LibIO.java:67)
at com.robotality.game.assets.PakFileReader.openArchives(PakFileReader.java:164)
at com.robotality.pulp.PulpHeroAdapter.create(PulpHeroAdapter.java:35)
at com.robotality.game.adapter.GameApplicationAdapter.create(GameApplicationAdapter.java:79)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.notifyNewWindow(Lwjgl3Window.java:229)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.renderThreadFunction(Lwjgl3Application.java:161)
at java.lang.Thread.run(Thread.java:748)
Does anyone have the same issue on Linux ?
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