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This is intended as a discussion on game design decisions that I take some issue with, rather than glitches or story complaints (the version I am playing is fairly stable, and I quite like the story).

I have issue with several things, some of which might be issues with Pathfinder itself.

For starters, when you cast a spell within melee range of an enemy, they get an attack of opportunity. That is fair, and goes back to D&D. What I consider unfair, is when I cast certain spells, like Scorching Ray, that give multiple ranged attacks, the enemy gets multiple attacks of opportunity. In my opinion, this is wrong. One spell, one attack of opportunity per enemy in range. That should be the rule, at least at normal difficulty. It wouldn't be so bad if I were able to take a 5 foot step out of melee range like I could do in Pathfinder: Kingmaker, but that feature seems to be disabled. Why? It was extremely useful for keeping casters alive.

For another thing, I really hate how it takes an opposed roll to cure conditions, like curses or enchantments, out of combat. I had a problem with the fight with Baphomet, where he would continually use Baleful Polymorph on one of my party members, and after combat was over I would have to memorize Remove Curse, cast it, fail to dispel, rest, cast, fail, etc. over and over again. Why? I can see requiring an opposed roll while in combat, but I shouldn't have to save scum to remove a curse out of combat. It feels like a giant "**** YOU!" to the player. It doesn't help that it's one of those spells that's only really useful against the player character, and useless against any enemy powerful enough that you might want to use it on them. Is there a good reason why you can't just cast the spell, and have it remove the condition, at least on normal difficulty? If it must have an opposed roll, can the DC at least be reasonable? I shouldn't have to min/max like a bastard to be able to cure it. In a similar vein, I had an encounter in Areshkagal's pyramid with the Master of Undead where he casts a spell that lasts for, no joke, 20 minutes real-time. Every turn, for 20 minutes, half my party took cold damage, and the DC was so high that I had no chance of dispelling it. Long after the spellcaster was dead, my party was still taking damage and being hindered by this spell. Why? There's no good reason the game should be so punitive.

I've also noticed that Protection from Arrows just doesn't seem to work. That might just be a bug, though.

Overall, I quite like this game, and I hope the issues I mention get fixes, or failing that, that it can be modded to fix them. I don't like having to tone down the difficulty to fix these things, since the difficulty is otherwise reasonable on normal.
With the basically zero activity on these forums, maybe you want to share your thoughts on Steam forums?

Those game's forums are the most frequented visited for reasons...
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Promethicon: For another thing, I really hate how it takes an opposed roll to cure conditions, like curses or enchantments, out of combat. I had a problem with the fight with Baphomet, where he would continually use Baleful Polymorph on one of my party members, and after combat was over I would have to memorize Remove Curse, cast it, fail to dispel, rest, cast, fail, etc. over and over again. Why? I can see requiring an opposed roll while in combat, but I shouldn't have to save scum to remove a curse out of combat. It feels like a giant "**** YOU!" to the player. It doesn't help that it's one of those spells that's only really useful against the player character, and useless against any enemy powerful enough that you might want to use it on them. Is there a good reason why you can't just cast the spell, and have it remove the condition, at least on normal difficulty? If it must have an opposed roll, can the DC at least be reasonable? I shouldn't have to min/max like a bastard to be able to cure it. In a similar vein, I had an encounter in Areshkagal's pyramid with the Master of Undead where he casts a spell that lasts for, no joke, 20 minutes real-time. Every turn, for 20 minutes, half my party took cold damage, and the DC was so high that I had no chance of dispelling it. Long after the spellcaster was dead, my party was still taking damage and being hindered by this spell. Why? There's no good reason the game should be so punitive.
Some ways to try to deal with this:
* If the character casting the spell is a prepared caster (other than an Arcanist), prepare as many of the spell as you can before resting; this way you can try multiple times per rest. Spontaneous casters can just cast this spell as many times as they can until they run out of slots, and Arcanists only need to prepare one copy to use the spell multiple times.
* If you can, increasing your caster level (for example, with the Arcanist's special ability) might help.
* For the cold spell, you could, of course, try casting Resist Energy, Communal. It won't dispel the effect, but it should hopefully reduce or negate the damage you take from the spell. (It looks like the spell lasts 10 minutes, so you'd need a second casting or some way to increase the duration to make it outlast the damage.)
* Perhaps the best solution, if you dislike the mechanic and would rather not try to work around it, is to look in the difficulty settings. There is, I believe, a setting that will remove harmful conditions on rest; toggle that option, then rest, and the effect should be gone. (I really like the fact that the game allows you to do this sort of thing; you can change just this option without making the game easier in other respects. I wish more games would do this. (Other examples of games that do this include Pathfinder: Kingmaker and Fell Seal: Arbiter's Mark. Also Dungeon Hack, though that game doesn't have all the options I would like.)
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Promethicon: Overall, I quite like this game, and I hope the issues I mention get fixes, or failing that, that it can be modded to fix them. I don't like having to tone down the difficulty to fix these things, since the difficulty is otherwise reasonable on normal.
Fortunately, you can toggle just the "remove effects on rest" setting and leave the rest of the difficulty settings as they are.
Post edited December 17, 2021 by dtgreene
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Lingxin: With the basically zero activity on these forums, maybe you want to share your thoughts on Steam forums?

Those game's forums are the most frequented visited for reasons...
That's generally true for GoG forums, but I've seen some devs here for this particular series.
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Lingxin: With the basically zero activity on these forums, maybe you want to share your thoughts on Steam forums?

Those game's forums are the most frequented visited for reasons...
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J Lo: That's generally true for GoG forums, but I've seen some devs here for this particular series.
They usually only appear after I contacted them either via email or private message on Steam...
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J Lo: That's generally true for GoG forums, but I've seen some devs here for this particular series.
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Lingxin: They usually only appear after I contacted them either via email or private message on Steam...
I made a table thread in the Kingmaker sub-forum and a dev replied to me directly.

https://www.gog.com/forum/pathfinder_kingmaker/familiar_table

Edit: There are several stickies here from Cookiie, who is a dev. They also replied to me in a thread I made in this sub-forum

https://www.gog.com/forum/pathfinder_wrath_of_the_righteous/can_you_enable_grid

Edit 2:formatting

Edit 3:typo
Post edited December 18, 2021 by J Lo