Posted March 13, 2022
Pathfinder - Kingmaker had a couple of core mechanics which were somewhat rough. I'm wondering if there's similar stuff in WotR.
First, the titular kingdom building - which is both obtuse and rather punishing if you don't understand it's mechanics.
Second, the time limits. Even if they're not all that punishing in the end, it really does feel like I get pushed to move as fast as I can, to rest as little as possible. How does WotR compare?
Third, weapon availability. In Kingmaker, certain weapons such as the estoc or elven curved blade almost never appeared throughout the game - to the point where you'd be using a plain +1 or +2 weapon until near the end of the story. Does WotR have better availability or an actual crafting system?
And as a minor thing - is WotR based on the same pathfinder 1st edition rules (aka 3.75) or is it pathfinder 2nd edition?
First, the titular kingdom building - which is both obtuse and rather punishing if you don't understand it's mechanics.
Second, the time limits. Even if they're not all that punishing in the end, it really does feel like I get pushed to move as fast as I can, to rest as little as possible. How does WotR compare?
Third, weapon availability. In Kingmaker, certain weapons such as the estoc or elven curved blade almost never appeared throughout the game - to the point where you'd be using a plain +1 or +2 weapon until near the end of the story. Does WotR have better availability or an actual crafting system?
And as a minor thing - is WotR based on the same pathfinder 1st edition rules (aka 3.75) or is it pathfinder 2nd edition?
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