Posted October 31, 2020
Grrymjo: First, I would like to draw your attention to the difference between companions and the main ("your") character. This is a single player game, everybody who is not the main character are NPC's. The main character goes through the whole game; the companions are... more complicated. However, I am not going to spoil anything; you already have somewhat skewed opinion due to the bunch of end game spoilers that were presented to you.
That's an interesting point, which I think highlights a difference between tabletop and computer RPGs. For tabletop RPGs, it is normal for each player to control and develop 1 character. Any NPCs that join the party tend to be more temporary and at least partly controlled by the DM, in terms of when they join/leave and what their motivations are. However, for CRPGs, it is common for the player to choose NPCs to join their party quite early on, which they then control and develop throughout most of the rest of the game. If the player is putting several dozen hours into developing those companions, I think there is a strong argument that those companions are effectively also player characters, rather than just being another NPC.
I don't know P:K treats companions - perhaps they are treated as being more 'temporary' or 'disposable' than in other CRPGs. Still, if the game is arbitrarily killing off companions late in the game, which the player has invested many hours in developing, that would seem pretty harsh. It's true that in Baldur's Gate 2 there is a well-known companion who turns against the party at one point and you have to kill them. So, it's not unprecedented; however, if i had started a 6-character custom party in BG1 and then BG2 killed off a couple of those once they reached level 16 for no good reason, I would be pretty pissed off.
Grrymjo: Second, if there are no consequences of bad decisions at the table I would not have enjoyed such sessions. Death is a natural part of adventurers' life, and it should be handled like this if someone tries to role play an adventurer.
Yeah, I think it depends on how it is done and having not played the game, I can't comment on that. i just see people like Darvin saying it is 'extremely obnoxious'. If characters die because of bad decisions made by the player, I agree that is fair enough, provided there is adequate warning and the game is giving the player the information they need to be able to make properly informed decisions. If a character is being somewhat arbitrarily killed off, which the player has invested time in developing, without giving a chance to save them, I would agree that is obnoxious. Grrymjo: Enjoyment is subjective. Kingmaker requires that a player reads all the information presented to him, immerses himself into the world, understands his role in the world, and makes proper conclusions.
I think it comes back to my comment about whether the game is giving the player the information they need to be able to make informed decisions. Based on things I've heard, it sounds like it might not be (at least in some cases). As for spoilers ... right now I'm pretty much on the fence about whether I will try it anyway. So, if the game is doing some things that are rather controversial, I think I would rather have some indication of that in advance, so I can factor it in to whether I want to play it or not. I do like the way they are trying to 'break the mold' and do things differently to other games in the genre. It sounds like if you approach it with the right expectations and mindset, it could be a fun experience.
But, I am put off by the devs describing themselves as 'sadistic DMs'. It suggests they have an intention of trying to spite the player on purpose, which to me is not equivalent to 'fair punishment' for the player making bad decisions. I.e. there is a rather big difference between 'harsh but fair' and 'sadistic'.
Post edited October 31, 2020 by Time4Tea