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anyone have patch notes?
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jay21317: anyone have patch notes?
I've also been looking for patch notes. I couldn't find any on GOG, but I found some on Steam:

https://steamcommunity.com/games/Pathfinder_Kingmaker/announcements/
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Steve.NZ: I've also been looking for patch notes. I couldn't find any on GOG, but I found some on Steam:
For GOG, go to your game library. On Pathfinder, select "view downloads" from the drop down list. From the "More" drop down list, select "Changelog".
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Steve.NZ: I've also been looking for patch notes. I couldn't find any on GOG, but I found some on Steam:
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alcaray: For GOG, go to your game library. On Pathfinder, select "view downloads" from the drop down list. From the "More" drop down list, select "Changelog".
Hmmm. I couldn't see a "view downloads" link as you describe, however I did find a link next to the library page "more" button with the currently installed patch version, which when clicked on shows the patch notes of what has been installed.

Thanks!
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Steve.NZ: Hmmm. I couldn't see a "view downloads"..
Ah, your method is simpler and easier to describe. You just click on the Pathfinder box to start. With my method you have to hover over the box til you see the dropdown arrow in the lower right corner, to start.
Anyone on Linux with 1.02?
Under 1.01 I still had that bug where typing my characters name during creation doubled all the chars. So Verg would turn into vVeerrgg. Anyone know if that's been fixed? The patch notes don't mention it, and it's been around since release.
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thom_gog: Anyone on Linux with 1.02?
Under 1.01 I still had that bug where typing my characters name during creation doubled all the chars. So Verg would turn into vVeerrgg. Anyone know if that's been fixed? The patch notes don't mention it, and it's been around since release.
I gave it a try...

https://www.gamingonlinux.com/articles/if-you-have-trouble-with-keyboard-input-in-some-unity-games-there-is-a-workaround.12411
[solution;works for me;bash] $ XMODIFIERS='' /path/to/gog/games/PathfinderKingmaker/start.sh # XMODIFIERS set to empty string
*or* if editing gog files is fine with you, last line of start.sh becomes
```
XMODIFIERS='' standard_options "$@"
```

The bug has already been fixed: https://hg.libsdl.org/SDL/rev/5b6f649b6488
It's difficult for me to tell when the bugfix becomes mainstream(SDL2-wise and then Unity3D-wise) though.
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thom_gog: Anyone on Linux with 1.02?
Under 1.01 I still had that bug where typing my characters name during creation doubled all the chars. So Verg would turn into vVeerrgg. Anyone know if that's been fixed? The patch notes don't mention it, and it's been around since release.
It's a unity bug that they really should know about.

Also, good luck updating. There's no linux patch, so you have to download the entire 30gbs again.
Post edited September 29, 2018 by mbom
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thom_gog: Anyone on Linux with 1.02?
Under 1.01 I still had that bug where typing my characters name during creation doubled all the chars. So Verg would turn into vVeerrgg. Anyone know if that's been fixed? The patch notes don't mention it, and it's been around since release.
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mbom: It's a unity bug that they really should know about.

Also, good luck updating. There's no linux patch, so you have to download the entire 30gbs again.
It's SDL2 bug which Unity3D might or might not workaround.

Just for completeness, SDL2 is consumed from <game folder>/game/Kingmaker_Data/Plugins/x86_64/libSDL2-2.0.so
The lack of the minor version (latest SDL2: 2.0.*8*) in the filename bothered me(what if very old SDL2 is used???) so I followed http://sdl.beuc.net/sdl.wiki/SDL-1.3/SDL_GetVersion to calm myself:
```
$ gcc -I /usr/include/SDL2 -L /path/to//PathfinderKingmaker/game/Kingmaker_Data/Plugins/x86_64 -lSDL2-2.0 -o sdlver sdlver.c
$ LD_LIBRARY_PATH=/path/to/PathfinderKingmaker/game/Kingmaker_Data/Plugins/x86_64 ./sdlver
We compiled against SDL version 2.0.8 ...
But we linked against SDL version 2.0.8.
```
>>> Game using latest SDL2!

Edit: formatting
Post edited September 29, 2018 by i_ni
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thom_gog: Anyone on Linux with 1.02?
Under 1.01 I still had that bug where typing my characters name during creation doubled all the chars. So Verg would turn into vVeerrgg. Anyone know if that's been fixed? The patch notes don't mention it, and it's been around since release.
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i_ni: I gave it a try...

https://www.gamingonlinux.com/articles/if-you-have-trouble-with-keyboard-input-in-some-unity-games-there-is-a-workaround.12411
[solution;works for me;bash] $ XMODIFIERS='' /path/to/gog/games/PathfinderKingmaker/start.sh # XMODIFIERS set to empty string
*or* if editing gog files is fine with you, last line of start.sh becomes
```
XMODIFIERS='' standard_options "$@"
```

The bug has already been fixed: https://hg.libsdl.org/SDL/rev/5b6f649b6488
It's difficult for me to tell when the bugfix becomes mainstream(SDL2-wise and then Unity3D-wise) though.
Bookmarked for when I'll give Kingmaker another shot.
Thank you, Sir. :)
This forum needs a Change-log and separate patch download area.
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Cedup: This forum needs a Change-log and separate patch download area.
I've started one and asked a blue to sticky it.
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Cedup: This forum needs a Change-log and separate patch download area.
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Hickory: I've started one and asked a blue to sticky it.
You might consider marking the title with "[latest v.x.y.z]" for a better UX. (I get the latest game version just by looking at favorite threads header)
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i_ni: You might consider marking the title with "[latest v.x.y.z]" for a better UX.
What the hell does that even mean?
I acutallly found out beside the more button, is a patch version number if you click on that it actually brings up all the patch notes