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Just found a rather odd way in which certain mechanics interact.

Specifically, we have two effects:
* Death's Door: The character came back to life automatically, but will die for real if killed again. (The description is wrong about how to cure it; you need Raise Dead or Resurrection, not Greater Restoration (though I haven't been able to test if Greater Restoration would work). (Note that this condition only appears at lower difficulties.)
* Resurrection: Revives a dead character, and restores full HP. (Notable in that it appears to be the only full heal in the game, as Heal is not a full heal.)

The odd behavior is this case involves the Resurrection spell (tested via scroll):
* If the target is under Death's Door condition, the spell will fully heal the character, removing Death's Door.
* If the target is not under Death's Door, the game won't even let you cast the spell (so it can't be used to heal in this instance).

In other words, having a character be under Death's Door condition can make it, in some situations, easier to heal the character.

(Worth noting that, in Beneath the Stolen Lands, you can buy Resurrection scrolls but not Heal scrolls; the scrolls are expensive, but can easily be afforded by the time you can actually cast the spell in question. On the other hand, the material component for a normal casting is almost as expensive as the scroll.)