Posted June 15, 2019
...and maybe some other random builds later on.
But my two favorite schools necromancy and conjuration. And since those are fun schools here are the sorc builds that combine those two.
The first variation props up your ray attacks a bit more while the second arguably stronger one just goes for cut-throat difficulty class on stinking cloud and end game circle of death/ wail of the banshee.
-with meta magic quicken rod for level 6 spells I can instantly wipe whole encounters and screen with one cast (circle of death) - feels kinda fun but cheesy. Strong Single targets get the Enervation+Umbral Strike treatment (and scorching rays if they are still around)
Palid Raymaster
Arcane Trickster 10 / Eldritch Knight 5 / Sage Sorc 4 / Vivisectionist 1
Lawful Evil
Race: Human
7 Str / 18 Dex / 14 Con / 19 Int / 8 Wis / 7 Cha
All points into Int
Skills: Persuasion, Perception. Mobility, Trickery, Knowledge Arcana , and 2x more of your choice...stealth and knowledge world are the best choices for bonuses here.
Notable Items I like: +8 stat hat, Cloak of Sold Souls, Staff of Whispering Souls, Amulet of Four Elements, Ring of Circumstances, Greater Belt of Perfect Components, Arcane Annihilation Robes (or Leviathan's), Death from Afar Bracers (+4 ranged attacks)
Leveling:
1. Vivisectionist - all spells but you will be using true strike basically. Point Blank Shot+ Precise Shot
2. Sage Sorc - Take Grease + True Strike (or Shield first) Feat Spell Focus: Conjuration
GREASE, True Strike and Shield are the first spells we take...the rest are whatever (full spell list will be bellow leveling section)
3-5 Sage Sorc - at level 3 we take Feat: accomplished sneak-taker, @5 we take Spell:Specialization and specialize in grease or glitterdust until we get stinking cloud then we just specialize in the stinking cloud until later when we switch to circle of death
6-15 Arcane Trickster all ten levels.
Feats during these levels: 7 Weapon Focus: Ray 9: Dazzling Display 11: Metamagic Heighten Spell 13: Spell Focus Necromancy 15: Martial Weapon Proficiency
Spells to take priority per level of the spell in order:
Level 2: Glitterdust, Mirror Image, Sense Vitals, Scorching Ray (or Melf's if you want to stay more rp friendly), False Life
Level 3: Stinking Cloud (always will be specialized in and heightened later), Haste, Displacement, whatever (group buff spell like resist energy, see invis protection from arrowsetc goes here)
Level 4: Acid Pit, Greater Invis, Controlled Fireball, Enervation or Animate Dead (your choice)
Level 5: Acidic Spray, Angelic Aspect, Echolocation, Stoneskin Communal
16-20 Eldrich Knight
Feats: Eldritch Knight 1: Shatter Defenses, 17 Metamagic: Quicken 19: Greater Spellfocus: Necromancy (or improved Crit Ray) 20 (EK 5): Weapon Specialization: Ray
Spell Specialization is shifted to Circle of Death once we get that and to Wail of the Banshee or Horrid Wilting during the end levels
Spells:
Level 6: Circle of Death, Acid Fog, Greater Heroism
Level 7: Waves of Exhaustion, Umbral Strike, Firebrand
Level 8: Seamantle, Horrid Wilting/ or Dragonkind 3
Level 9: Wail of the Banshee
Has surprise aoe sneak attack on spells like CB Fireball and Circle of Death and Wail/ Wilting and pretty good ray bab thanks to 5 EK levels. Powerful spells while maintaining sneak attack damage on ray attacks and cantrips throughout the game.
Variation 2
Doctor Death
...poisonous gas, acid and death spells
Arcane Trickster 10 / Eldritch Knight 5 / Sage Sorc 4 / Vivisectionist 1
Lawful Evil
Race: Human
7 Str / 18 Dex / 14 Con / 19 Int / 8 Wis / 7 Cha
All points into Int
Skills: Persuasion, Perception. Mobility, Trickery, Knowledge Arcana , and 2x more of your choice...stealth and knowledge world are the best choices for bonuses here.
Notable Items I like: +8 stat hat, Cloak of Sold Souls, Staff of Whispering Souls, Amulet of Four Elements, Ring of Circumstances, Greater Belt of Perfect Components, Arcane Annihilation Robes (or Leviathan's), Death from Afar Bracers (+4 ranged attacks)
Leveling:
1. Vivisectionist - all spells but you will be using true strike basically. Point Blank Shot+ Precise Shot
2. Sage Sorc - Take Grease + True Strike (or Shield first) Feat Spell Focus: Conjuration
GREASE, True Strike and Shield are the first spells we take...the rest are whatever (full spell list will be bellow leveling section)
3-5 Sage Sorc - at level 3 we take Feat: accomplished sneak-taker, @5 we take Spell:Specialization and specialize in grease or glitterdust until we get stinking cloud then we just specialize in the stinking cloud until later when we switch to circle of death
6-15 Arcane Trickster all ten levels.
Feats during these levels: 7 Weapon Focus: Ray 9: Dazzling Display 11: Metamagic Heighten Spell 13: Spell Focus Necromancy 15: SHATTER DEFENSES
Spells to take priority per level of the spell in order:
Level 2: Glitterdust, Mirror Image, Sense Vitals, Scorching Ray, False Life
Level 3: Stinking Cloud (always will be specialized in and heightened later), Haste, Displacement, whatever (group buff spell like resist energy, see invis protection from arrowsetc goes here)
Level 4: Acid Pit, Greater Invis, Controlled Fireball, Enervation or Animate Dead (your choice), Dimension Door (sage sorc bloodline)
Level 5: Acidic Spray, Angelic Aspect, Echolocation, Vampiric Shadowshield
16-20 Sage Sorc*
Final Feats: Elemental Focus: Acid, Greater Spell Focus: Necromancy, Greater Elemental Focus: Acid or Metamagic: Quicken (if all the rods in the game are not enough)
Spell Specialization is shifted to Circle of Death once we get that and to Wail of the Banshee or Horrid Wilting during the end levels
Spells:
Level 6: Circle of Death, Acid Fog, Sirrico
Level 7: Waves of Exhaustion, Caustic Eruption, Umbral Strike
Level 8: Seamantle, Horrid Wilting, Dragonkind 3
Level 9: Wail of the Banshee, Fiery Body, Heroic Invocation
*at level 20 you can go into level 2 Vivisectionist to get Cognatogon Intelligence for an extra +2 DC on spells but the trade-off is STEEP for a sorc/AT: it is basically cognotagon vs 2x Level 9 spells (Fiery Body+Heroic Invocation), 1x level 8 spell (Dragonkind 3) and dimension door (level 4). The reason is we just hit level 9 sage sorc @ toon level 20 and get a bunch of free bloodline goodies right at this point.
These builds are pretty powerful and you can argue elemental damage (stormbolts) vs non-elemental (necro) damage all day - but you have to be careful with Doctor Death as several of his spells (Caustic Eruption+Wail and Circle of Death) kill everything in sight - foe and ally alike).
But my two favorite schools necromancy and conjuration. And since those are fun schools here are the sorc builds that combine those two.
The first variation props up your ray attacks a bit more while the second arguably stronger one just goes for cut-throat difficulty class on stinking cloud and end game circle of death/ wail of the banshee.
-with meta magic quicken rod for level 6 spells I can instantly wipe whole encounters and screen with one cast (circle of death) - feels kinda fun but cheesy. Strong Single targets get the Enervation+Umbral Strike treatment (and scorching rays if they are still around)
Palid Raymaster
Arcane Trickster 10 / Eldritch Knight 5 / Sage Sorc 4 / Vivisectionist 1
Lawful Evil
Race: Human
7 Str / 18 Dex / 14 Con / 19 Int / 8 Wis / 7 Cha
All points into Int
Skills: Persuasion, Perception. Mobility, Trickery, Knowledge Arcana , and 2x more of your choice...stealth and knowledge world are the best choices for bonuses here.
Notable Items I like: +8 stat hat, Cloak of Sold Souls, Staff of Whispering Souls, Amulet of Four Elements, Ring of Circumstances, Greater Belt of Perfect Components, Arcane Annihilation Robes (or Leviathan's), Death from Afar Bracers (+4 ranged attacks)
Leveling:
1. Vivisectionist - all spells but you will be using true strike basically. Point Blank Shot+ Precise Shot
2. Sage Sorc - Take Grease + True Strike (or Shield first) Feat Spell Focus: Conjuration
GREASE, True Strike and Shield are the first spells we take...the rest are whatever (full spell list will be bellow leveling section)
3-5 Sage Sorc - at level 3 we take Feat: accomplished sneak-taker, @5 we take Spell:Specialization and specialize in grease or glitterdust until we get stinking cloud then we just specialize in the stinking cloud until later when we switch to circle of death
6-15 Arcane Trickster all ten levels.
Feats during these levels: 7 Weapon Focus: Ray 9: Dazzling Display 11: Metamagic Heighten Spell 13: Spell Focus Necromancy 15: Martial Weapon Proficiency
Spells to take priority per level of the spell in order:
Level 2: Glitterdust, Mirror Image, Sense Vitals, Scorching Ray (or Melf's if you want to stay more rp friendly), False Life
Level 3: Stinking Cloud (always will be specialized in and heightened later), Haste, Displacement, whatever (group buff spell like resist energy, see invis protection from arrowsetc goes here)
Level 4: Acid Pit, Greater Invis, Controlled Fireball, Enervation or Animate Dead (your choice)
Level 5: Acidic Spray, Angelic Aspect, Echolocation, Stoneskin Communal
16-20 Eldrich Knight
Feats: Eldritch Knight 1: Shatter Defenses, 17 Metamagic: Quicken 19: Greater Spellfocus: Necromancy (or improved Crit Ray) 20 (EK 5): Weapon Specialization: Ray
Spell Specialization is shifted to Circle of Death once we get that and to Wail of the Banshee or Horrid Wilting during the end levels
Spells:
Level 6: Circle of Death, Acid Fog, Greater Heroism
Level 7: Waves of Exhaustion, Umbral Strike, Firebrand
Level 8: Seamantle, Horrid Wilting/ or Dragonkind 3
Level 9: Wail of the Banshee
Has surprise aoe sneak attack on spells like CB Fireball and Circle of Death and Wail/ Wilting and pretty good ray bab thanks to 5 EK levels. Powerful spells while maintaining sneak attack damage on ray attacks and cantrips throughout the game.
Variation 2
Doctor Death
...poisonous gas, acid and death spells
Arcane Trickster 10 / Eldritch Knight 5 / Sage Sorc 4 / Vivisectionist 1
Lawful Evil
Race: Human
7 Str / 18 Dex / 14 Con / 19 Int / 8 Wis / 7 Cha
All points into Int
Skills: Persuasion, Perception. Mobility, Trickery, Knowledge Arcana , and 2x more of your choice...stealth and knowledge world are the best choices for bonuses here.
Notable Items I like: +8 stat hat, Cloak of Sold Souls, Staff of Whispering Souls, Amulet of Four Elements, Ring of Circumstances, Greater Belt of Perfect Components, Arcane Annihilation Robes (or Leviathan's), Death from Afar Bracers (+4 ranged attacks)
Leveling:
1. Vivisectionist - all spells but you will be using true strike basically. Point Blank Shot+ Precise Shot
2. Sage Sorc - Take Grease + True Strike (or Shield first) Feat Spell Focus: Conjuration
GREASE, True Strike and Shield are the first spells we take...the rest are whatever (full spell list will be bellow leveling section)
3-5 Sage Sorc - at level 3 we take Feat: accomplished sneak-taker, @5 we take Spell:Specialization and specialize in grease or glitterdust until we get stinking cloud then we just specialize in the stinking cloud until later when we switch to circle of death
6-15 Arcane Trickster all ten levels.
Feats during these levels: 7 Weapon Focus: Ray 9: Dazzling Display 11: Metamagic Heighten Spell 13: Spell Focus Necromancy 15: SHATTER DEFENSES
Spells to take priority per level of the spell in order:
Level 2: Glitterdust, Mirror Image, Sense Vitals, Scorching Ray, False Life
Level 3: Stinking Cloud (always will be specialized in and heightened later), Haste, Displacement, whatever (group buff spell like resist energy, see invis protection from arrowsetc goes here)
Level 4: Acid Pit, Greater Invis, Controlled Fireball, Enervation or Animate Dead (your choice), Dimension Door (sage sorc bloodline)
Level 5: Acidic Spray, Angelic Aspect, Echolocation, Vampiric Shadowshield
16-20 Sage Sorc*
Final Feats: Elemental Focus: Acid, Greater Spell Focus: Necromancy, Greater Elemental Focus: Acid or Metamagic: Quicken (if all the rods in the game are not enough)
Spell Specialization is shifted to Circle of Death once we get that and to Wail of the Banshee or Horrid Wilting during the end levels
Spells:
Level 6: Circle of Death, Acid Fog, Sirrico
Level 7: Waves of Exhaustion, Caustic Eruption, Umbral Strike
Level 8: Seamantle, Horrid Wilting, Dragonkind 3
Level 9: Wail of the Banshee, Fiery Body, Heroic Invocation
*at level 20 you can go into level 2 Vivisectionist to get Cognatogon Intelligence for an extra +2 DC on spells but the trade-off is STEEP for a sorc/AT: it is basically cognotagon vs 2x Level 9 spells (Fiery Body+Heroic Invocation), 1x level 8 spell (Dragonkind 3) and dimension door (level 4). The reason is we just hit level 9 sage sorc @ toon level 20 and get a bunch of free bloodline goodies right at this point.
These builds are pretty powerful and you can argue elemental damage (stormbolts) vs non-elemental (necro) damage all day - but you have to be careful with Doctor Death as several of his spells (Caustic Eruption+Wail and Circle of Death) kill everything in sight - foe and ally alike).