It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Going to start up a new game as a human mad dog dual wielding character and wanted to ask advice on feat selection and also if I should multi class at all(max 4 levels so the boon companion feat keeps the AC´s level up to par with mine).

Stats are STR 17 DEX 19 CON 14 INT 10 WIS 8 and CHA 7

skills will be Athletics, Mobility, Trickery and Stealth, considering at least a 1 level rogue dip to make trickery and stealth class skills. Not sure what feats to pick in addition to the mandatory Dual wielder feats that grants extra offhand attacks tho so all help is welcome. :)
avatar
jimmybackman: Going to start up a new game as a human mad dog dual wielding character and wanted to ask advice on feat selection and also if I should multi class at all(max 4 levels so the boon companion feat keeps the AC´s level up to par with mine).

Stats are STR 17 DEX 19 CON 14 INT 10 WIS 8 and CHA 7

skills will be Athletics, Mobility, Trickery and Stealth, considering at least a 1 level rogue dip to make trickery and stealth class skills. Not sure what feats to pick in addition to the mandatory Dual wielder feats that grants extra offhand attacks tho so all help is welcome. :)
I would direct you to my Mad Doge build. basics would be the same. mad dog14/huntsmaster3/rogue 3 for dex d/w. drop Str and add int to at least 13 for tandem trip if you are going melee. and get bite rage power.

I would go mad dog1, then 3rogue, with boon companion, then mad dog to 5, huntsmaster to 3 then continue mad dog progression to the end. won't likely get to mad dog 14 unless you turn off shared exp option, but will be decent enough.
if you are planning to give seize the moment to everyone in the team you can delay huntsmaster to 17-20
Post edited October 29, 2018 by InEffect