Easy Kingdom management and Priority assessment. As per usual, RP/fun/immersion are not a consideration with this one as those are not measurable units. I really hoped the kingdom management will get a major rework, but that doesn't seem the case, so there you have it.
Part 1: Kingdom. 1. Be Lawful. Build Bulletin Boards in every province. They don’t stack. Kingdom management is rich get richer scenario. Nothing kickstarts you like “free” +2 to all events. And do not accept the deal during coronation. Free Shrine is nice if you can convince the cleric to do it. Pick Surtova for spoiler reasons.
2. DO NOT build. Or rather don’t build unless you absolutely have to, but don’t hesitate to invest if you do need to build something.
Things you should build: Bulletin boards, Aviaries, Teleportation circles, and minor +skill buildings.
Also you will have to build relation buildings(predominantly ports) and spy buildings(goblins and mansions). Apart from that building flat bonus buildings is only worth it if you have less than 2 promotions in the backlog.
Buildings are an absolute minority in your total stats. Most of that comes from events. You do not need to build everything. That being said accelerating your kingdom stat to 40 or 60 is not a bad thing to do and makes your places to look prettier, just don’t break the bank for it(a few thousands here and there are fine).
3. Claim regions ASAP. If you have to buy BP for it - do it. Place settlements on river banks. You need dem ports. Layout doesn’t matter much. Pace towns neighboring your capital as close to it as possible(while still being on the riverside) to cut time on artisan quests.
4. Visit Claimed regions and talk to artisans(except the 1st one. You will get a mini-quest to visit Bokken). Build their buildings and do their quests ASAP. Everything can wait if you need to do that.
5. Do not waste your BP on useless projects. Calculate how fast any trade deal will pay out. You don’t have infinite time. “Cheaper buildings” projects are all a trap - they will never pay out.
Most QoL projects are useless as well. Immunity to poison AB and all that are nice in theory. In reality by the time they are done you’ve done fighting and exploring in your regions. Just don’t bother and use spells instead.
Curse projects are needed for secret ending, otherwise don’t worry about those too much. Especially don’t before you get full advisor roster. That being said they do give you kingdom stats, so are not a total trap.
6. Only really important choice about your kingdom is level VII(if I recall correctly) economy decision about taxation. Choose lower taxes here.
7. NEVER go into negative BP. If you ever do - buy BP to fix it. Negative mood will kill your barony faster than any monsters do and nothing ruins mood like negative BP does.
8. Budget your investments. If you want all the good toys from Pitax merchants you must save up quite a lot of cash(around 500k before the tournament for an extra ring of circumstances and other goodies as trader inventories respawn the 2nd time you get access to them).
9. Companions are always the best option for an Advisor as you don’t have to waste time training them. And they benefit from items. Pick Advisors with better stats, not alignments. Most decisions are inconsequential apart from taxation and mostly provide an extra building that you won’t build or a project you won’t benefit from. Don’t override your advisors too often or they will leave the position and leave you in a world of hurt.
10. Do not waste time. Rest efficient party will do you a service. Jubilost camping ability is the best, followed by Ekun for that reason. Always have rations and 'use rations' box checked. Still hunt, but the rations will help you avoid spending 10 hours hunting. Travel light. Don't carry useless 10gp items around they are not worth the time wasted.
11. There is no comeback mechanics. Rich get richer. If you fall behind the expected curve it'll become progressively harder to fix things.
Part 2: Artisans. 1. As mentioned above, always do their quests fast. Only exception would be Bald hill events. Or if some crisis went far enough to start doing bad things to your kingdom.
2. Artisans bring you better toys as you improve your kingdom:
Reddit post detailing interaction between kingdom and artisan levels 3. They are a major source of money in your pocket. Those guys are better than all your taxpayers combined. Treat them as such.
Part 3: Priorities. 1. Bald Hill Events. Be somewhere near 20 days before the timer runs out or things will get bad. Fast.
2. Claiming Regions. The world can wait for those.
3. Artisans. Again, the benefit outweighs the opportunity cost.
4. Crisis. If you drag those for too long it will start ruining your kingdom with progressively harder events. Don’t go exploring when you have some murderous thing of doom knocking at your gates.
5. Someone’s life is in danger. Even if there is no timer, quests that directly involve rescuing someone won’t be there forever. Bad things will happen to those people with time. The world won’t wait for you.
6. Companion Quests
7. Advisor Promotions, Other quests, and Exploration. More or less in that order, but a lot more lenient.