Posted December 12, 2021
Hello!
Can I get some help optimizing this?
It's designed as a TWF Shield Bash Dazzling Spam build. Theoretically one of its seven attacks will kill off the opponent and trigger the Dazzling from dreadful carnage while stacking free trips from the shield bash and capitalizing on free AoOs as well.
I've been using it on normal, but I'm curious about how people think it will do on harder difficulties, and ways to optimize it for that. Fire Kinetic Knight was chosen for Kinetic Warrior (which is a free combat expertise) as well as Dazzling/Dreadful Carnage, which can both be taken without taking their prerequisites (no power attack or weapon focus necessary). Slayer was chosen for Sneak Attack Dice and Slayer Talents as well as the bonus to Trip for large creatures. Drill Sergeant was chosen for the ability to give the combat feats (particularly Tandem Trip) to the other frontline melee folks. Shield Brace was just because I like the polearms + Shield and if you can find a spot for Exotic Prof for Fauchard, then more power to ya, lol.
I use Call of the Wild, Derring-Do, ClawMod, Favored Class, Races Unleashed, and Proper Flanking Mods
Human
Str 14, Dex 18, Con 10, Int 15, Wis 7, Cha 15
Primary Skill - Persuasion
Secondary Skill - Mobility Athletics Perception Trickery, basically whatever you want.
Worships Gorum, Favored Class Slayer
Religion Trait: Shield Trained
Racial Trait: Bred for War
1 Slayer - Spawn Slayer 1
FC 1/6 Slayer Trait
Combat Reflexes
Sieze the Moment
2 Kineticist - Overwhelming Soul\Kinetic Knight 1
Fire - Burning Infusion
Kinetic Warrior (Counts as Combat Expertise)
3 Fighter - Drill Sergeant 1
Shield Focus
Shield Brace
4 Slayer 2
FC 2/6 of Slayer Talent
Slayer Talent - Skill Focus (Athletics)
DEX +1
5 Kineticist 2
Eldritch Heritage (Abyssal)
Kineticist Elemental Feat - Dazzling Display
6 Fighter 2
Two-Weapon Fighting
Tandem Trip
7 Kineticist 3
Trip
8 Kineticist 4
Kineticist Elemental Feat - Dreadful Carnage
DEX +1
9 Slayer 3
FC 3/6 of a slayer talent
Greater Trip
10 Slayer 4
FC 4/6 of a slayer talent
Slayer Combat Style Feat: Shield Bash
11 Fighter 3
Improved Eldritch Heritage (Strength of the Abyss)
Stumbling Bash
12 Slayer 5
FC: 5/6 of a slayer talent
INT +1
13 Slayer 6
FC 6/6 Slayer Talent! Yay!
Bonus Combat Style Feat - Shield Master
Combat Trick - Improved Two Weapon Fighting
Toppling Bash
14 Fighter 4
Greater Trip
15 Slayer 7
FC 1 bonus HP Slayer
Greater Two Weapon Fighting
16 Fighter 5
Weapon Training - Close
STR +1
17 Fighter 6
Bashing Finish
Intimidating Prowess
18 Fighter 7
19 Fighter 8
fighter feat Greater Shield Focus
levelup feat Armor Training - Armor Specialization (Heavy)
20 Fighter 9
Outflank
STR +1
Can I get some help optimizing this?
It's designed as a TWF Shield Bash Dazzling Spam build. Theoretically one of its seven attacks will kill off the opponent and trigger the Dazzling from dreadful carnage while stacking free trips from the shield bash and capitalizing on free AoOs as well.
I've been using it on normal, but I'm curious about how people think it will do on harder difficulties, and ways to optimize it for that. Fire Kinetic Knight was chosen for Kinetic Warrior (which is a free combat expertise) as well as Dazzling/Dreadful Carnage, which can both be taken without taking their prerequisites (no power attack or weapon focus necessary). Slayer was chosen for Sneak Attack Dice and Slayer Talents as well as the bonus to Trip for large creatures. Drill Sergeant was chosen for the ability to give the combat feats (particularly Tandem Trip) to the other frontline melee folks. Shield Brace was just because I like the polearms + Shield and if you can find a spot for Exotic Prof for Fauchard, then more power to ya, lol.
I use Call of the Wild, Derring-Do, ClawMod, Favored Class, Races Unleashed, and Proper Flanking Mods
Human
Str 14, Dex 18, Con 10, Int 15, Wis 7, Cha 15
Primary Skill - Persuasion
Secondary Skill - Mobility Athletics Perception Trickery, basically whatever you want.
Worships Gorum, Favored Class Slayer
Religion Trait: Shield Trained
Racial Trait: Bred for War
1 Slayer - Spawn Slayer 1
FC 1/6 Slayer Trait
Combat Reflexes
Sieze the Moment
2 Kineticist - Overwhelming Soul\Kinetic Knight 1
Fire - Burning Infusion
Kinetic Warrior (Counts as Combat Expertise)
3 Fighter - Drill Sergeant 1
Shield Focus
Shield Brace
4 Slayer 2
FC 2/6 of Slayer Talent
Slayer Talent - Skill Focus (Athletics)
DEX +1
5 Kineticist 2
Eldritch Heritage (Abyssal)
Kineticist Elemental Feat - Dazzling Display
6 Fighter 2
Two-Weapon Fighting
Tandem Trip
7 Kineticist 3
Trip
8 Kineticist 4
Kineticist Elemental Feat - Dreadful Carnage
DEX +1
9 Slayer 3
FC 3/6 of a slayer talent
Greater Trip
10 Slayer 4
FC 4/6 of a slayer talent
Slayer Combat Style Feat: Shield Bash
11 Fighter 3
Improved Eldritch Heritage (Strength of the Abyss)
Stumbling Bash
12 Slayer 5
FC: 5/6 of a slayer talent
INT +1
13 Slayer 6
FC 6/6 Slayer Talent! Yay!
Bonus Combat Style Feat - Shield Master
Combat Trick - Improved Two Weapon Fighting
Toppling Bash
14 Fighter 4
Greater Trip
15 Slayer 7
FC 1 bonus HP Slayer
Greater Two Weapon Fighting
16 Fighter 5
Weapon Training - Close
STR +1
17 Fighter 6
Bashing Finish
Intimidating Prowess
18 Fighter 7
19 Fighter 8
fighter feat Greater Shield Focus
levelup feat Armor Training - Armor Specialization (Heavy)
20 Fighter 9
Outflank
STR +1