Posted April 21, 2019
So this game feels a lot like dungeons and dragons campaigns should, better in many ways than most of what is out there.
No mistake there are lots of quality of life imporvements that could and should be implemented.
The one that most detracts for me is not a combat one but the campaign one. It appears that what should be buffs toa dvisors are in fact buffs to dc often times, in other words nerfs. This is hard to miss and there is little that can annoy more than working for something that is the opposite of what it is supposed to be,--Adjusting teh advisor up or down might also make it cleaer and more tracable that one is being rewarded or punished rather than altering dcs we dont necessarily know but for the fact that they climb when someone is assigned..which gives teh impression of penalty if it is correctly coded..and questions to where the "base" came from.
No mistake there are lots of quality of life imporvements that could and should be implemented.
The one that most detracts for me is not a combat one but the campaign one. It appears that what should be buffs toa dvisors are in fact buffs to dc often times, in other words nerfs. This is hard to miss and there is little that can annoy more than working for something that is the opposite of what it is supposed to be,--Adjusting teh advisor up or down might also make it cleaer and more tracable that one is being rewarded or punished rather than altering dcs we dont necessarily know but for the fact that they climb when someone is assigned..which gives teh impression of penalty if it is correctly coded..and questions to where the "base" came from.