Posted November 01, 2019
Just a heads up I'm playing with Turn based mod, eldritch arcana and a few others installed, I'm playing on hard and I'm level 14, I turned on share experience since my last run ended up with me overleveling most encounters in the depths.
I'm getting pummeled by golems with the madness enchantment in the tenebreous depths.
I'm playing a 4man party with a Scroll savant (Transmutation/Evocation), Kineticist (Earth/Fire), a 1Monk/Druid (beast shape build with crane style) and a good old 2h Barbarian (invulnerable rager).
I'm starting combat casting both web and a bowling deadly earth+wall to try and slow them. but I can't keep them CCed for long and deadly earth/wall do pitiful dmg thanks to their DR and insane HP
They keep trying to mind control my wizard casting "corrupting touch" at range but he's deadweight once combat starts after casting web and all he does is try to shot at my party with his crossbow so its not a big loss.
The druid is having trouble doing any significant damage thanks to their DR and high AC but at least they can't touch him.
The barbarian has a good chance to land first 3 hits or so and does good damage but he eventually gets surrounded, fails a save for madness or goes down from chip damage.
Any tips for dealing with golems with this group?
Last time I fought them in the main campaign I kept them prone with the grease spell and ganged up on them with all my melee (outflank+combat reflexes with a few melee is nuts) but I didn't want to play another conjuration specialist this time around and I'm playing a smaller party so I can't brute force them either.
I'm getting pummeled by golems with the madness enchantment in the tenebreous depths.
I'm playing a 4man party with a Scroll savant (Transmutation/Evocation), Kineticist (Earth/Fire), a 1Monk/Druid (beast shape build with crane style) and a good old 2h Barbarian (invulnerable rager).
I'm starting combat casting both web and a bowling deadly earth+wall to try and slow them. but I can't keep them CCed for long and deadly earth/wall do pitiful dmg thanks to their DR and insane HP
They keep trying to mind control my wizard casting "corrupting touch" at range but he's deadweight once combat starts after casting web and all he does is try to shot at my party with his crossbow so its not a big loss.
The druid is having trouble doing any significant damage thanks to their DR and high AC but at least they can't touch him.
The barbarian has a good chance to land first 3 hits or so and does good damage but he eventually gets surrounded, fails a save for madness or goes down from chip damage.
Any tips for dealing with golems with this group?
Last time I fought them in the main campaign I kept them prone with the grease spell and ganged up on them with all my melee (outflank+combat reflexes with a few melee is nuts) but I didn't want to play another conjuration specialist this time around and I'm playing a smaller party so I can't brute force them either.