Posted November 13, 2018
Hello,
you guys seem to know your stuff, both regarding the game and PnP. I would love if you could answer some questions, since those are things I can't seem to be able to test well enough myself.
1. Javelins in PnP can be dual wielded with Two Weapon Fighting, gaining all of the perks of that style, however only if you have Quick Draw feat as well. Since QD is changed in the game, does dual wielding Javelins work as intended in the game?
2. Javelins are also Monk weapons, so they should work with Flurry of Blows. I however wasn't able to discern whether the additional attack happens or not (animations and models for Javelins tend to bug out for me). Does anybody know?
3. Double weapons seem to be bugged in a lot of places in this game. As an example:
I recently made a TWF rogue, found a +1 agile two-bladed sword and decided to center a build around it. Two-bladed swords are considered two weapons - main hand standard weight weapon and offhand LIGHT weapon. We also apply Agile perk to BOTH ends in case of this particular item.
So I took feats as follows:
Weapon Finesse (free)
Two Weapon Fighting
Improved TWF
Greater TWF
Exotic Weapon Proficiency - Two-bladed Sword
Piranha Strike
This weapon cannot be finessed by rogues as part of their feat progression, but since we have Weapon Finesse and an Agile weapon, the game should put DEX modififer into damage formula for both ends/hands.
Well, now problems start to arise. Not every Two-bladed sword is the same. I "procured" 3 different weapons, and all 3 behaved differently.
a.) Agile TBS +1 took both weapon slots as expected, main hand had perks of Agile weapon, light weapon (!) and piranha strike. Offhand got only bonus to hit from being light.
b.) Twin Crystals (Agile Keen TBS + 5) gave the same bonuses to the mainhand as a), but also gave piranha and weapon finesse (in other words, DEX to both attack rolls and damage rolls) bonuses as if offhand was light (as it should).
c.) Agile TBS +5 - a variant of a), but it behaved TOTALLY different. Game considers it to be... a One-Handed weapon. My gnome held it with ONE hand. It's not even a unique item, just an upgraded a), at least based on what I can gather from the information on Character Sheet. You can equip two, and it looks gloriously glitchy. As for stats - mainhand acts according to agile light piranha'd TWF, offhand is... strange. Bonuses are stated as "Other", so I can only say it acts as if offhand weapon is not light, but gives more bonuses compared to a) in both attack and damage...
So now, dear friends, I ask for your insight.
Help is very much appreciated, thank you!
P.S. Siangham and nunchaku seem to have no models... or is it just me?
P.P.S. Chakram is mentioned in few feats, but doesn't seem to be in-game, did anyone find any?
P.P.P.S Is there any way to check the number of attacks a character has without manual computation? The game doesn't seem to take some modifiers into consideration, like offhand attacks and such... Did I overlook something?
you guys seem to know your stuff, both regarding the game and PnP. I would love if you could answer some questions, since those are things I can't seem to be able to test well enough myself.
1. Javelins in PnP can be dual wielded with Two Weapon Fighting, gaining all of the perks of that style, however only if you have Quick Draw feat as well. Since QD is changed in the game, does dual wielding Javelins work as intended in the game?
2. Javelins are also Monk weapons, so they should work with Flurry of Blows. I however wasn't able to discern whether the additional attack happens or not (animations and models for Javelins tend to bug out for me). Does anybody know?
3. Double weapons seem to be bugged in a lot of places in this game. As an example:
I recently made a TWF rogue, found a +1 agile two-bladed sword and decided to center a build around it. Two-bladed swords are considered two weapons - main hand standard weight weapon and offhand LIGHT weapon. We also apply Agile perk to BOTH ends in case of this particular item.
So I took feats as follows:
Weapon Finesse (free)
Two Weapon Fighting
Improved TWF
Greater TWF
Exotic Weapon Proficiency - Two-bladed Sword
Piranha Strike
This weapon cannot be finessed by rogues as part of their feat progression, but since we have Weapon Finesse and an Agile weapon, the game should put DEX modififer into damage formula for both ends/hands.
Well, now problems start to arise. Not every Two-bladed sword is the same. I "procured" 3 different weapons, and all 3 behaved differently.
a.) Agile TBS +1 took both weapon slots as expected, main hand had perks of Agile weapon, light weapon (!) and piranha strike. Offhand got only bonus to hit from being light.
b.) Twin Crystals (Agile Keen TBS + 5) gave the same bonuses to the mainhand as a), but also gave piranha and weapon finesse (in other words, DEX to both attack rolls and damage rolls) bonuses as if offhand was light (as it should).
c.) Agile TBS +5 - a variant of a), but it behaved TOTALLY different. Game considers it to be... a One-Handed weapon. My gnome held it with ONE hand. It's not even a unique item, just an upgraded a), at least based on what I can gather from the information on Character Sheet. You can equip two, and it looks gloriously glitchy. As for stats - mainhand acts according to agile light piranha'd TWF, offhand is... strange. Bonuses are stated as "Other", so I can only say it acts as if offhand weapon is not light, but gives more bonuses compared to a) in both attack and damage...
So now, dear friends, I ask for your insight.
Help is very much appreciated, thank you!
P.S. Siangham and nunchaku seem to have no models... or is it just me?
P.P.S. Chakram is mentioned in few feats, but doesn't seem to be in-game, did anyone find any?
P.P.P.S Is there any way to check the number of attacks a character has without manual computation? The game doesn't seem to take some modifiers into consideration, like offhand attacks and such... Did I overlook something?
Post edited November 13, 2018 by Hectorim
This question / problem has been solved by InEffect